Game Development: Dormant Doe

Announcements about major changes in Haven & Hearth.
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_Scipio
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Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Game Development: Dormant Doe

Post by _Scipio »

Small QOL suggestion: let us fuel steel for full amount of time required or don't reset progression when refueling doesn't happen in time. I'm sure you've heard this before, but maybe you're more amiable to it now.
:D
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Dormant Doe

Post by DDDsDD999 »

Banger update
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xyzzy57
Posts: 200
Joined: Thu Aug 19, 2021 9:41 pm

Re: Game Development: Dormant Doe

Post by xyzzy57 »

I culled a lamb. The result was a very tiny something that looked nothing like an animal corpse, and was small enough to be difficult to click on - almost a case of "hunt the pixel".

The corpse stayed wrong when skinned and then cleaned. The butcher stage left me with something that looked like a skeleton, and was a reasonable size.

I take it you did *not* test the code by doing all the normal things that people do with adult and immature livestock, with all possible livestock species.

---
p.s. I'm still waiting for you to fix an extremely annoying bug you introduced in the previous update. Or at least acknowledge the report and explain why you broke auto-equipping of shovel to remove a stump.

It might be a good idea to prioritize bug fixes - not to mention bug *acknowledgements* - ahead of new development.
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fallout
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Re: Game Development: Dormant Doe

Post by fallout »

A what
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Robertzon
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Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Dormant Doe

Post by Robertzon »

hopefully more patches this month, thanks
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vatas
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Location: Suomi Finland Perkele

Re: Game Development: Dormant Doe

Post by vatas »

jordancoles wrote:Is there variance on the decay time for claim stakes? Do smaller claims decay quicker than massive ones?
This is my own conjecture, but...

Small claim = less decay ticks to absorb, stake lasts longer.
Large claim = more decay ticks to absorb, stake does not last as long as a smaller would.

Could also depend on the amount of objects on the claim.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
TheUltimateC
Posts: 57
Joined: Sat Jul 28, 2018 10:30 pm

Re: Game Development: Dormant Doe

Post by TheUltimateC »

Relevant Qol suggestion reposting here.

viewtopic.php?f=48&t=79156

This one is for when u took a break but the food throughs were very full and you need to handle the population explosion after.
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Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Dormant Doe

Post by Fostik »

Great update, a great idea proposed in latest thread.
Have a question, does animals goes dormant once they starts to eat grass, or after then ate it all?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
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Antvgr
Posts: 78
Joined: Fri Jan 26, 2024 7:56 pm

Re: Game Development: Dormant Doe

Post by Antvgr »

Awesome update! But still.. dungeon decay please!
Detharon
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Joined: Sat Mar 26, 2011 2:16 pm

Re: Game Development: Dormant Doe

Post by Detharon »

xyzzy57 wrote:I culled a lamb. The result was a very tiny something that looked nothing like an animal corpse, and was small enough to be difficult to click on - almost a case of "hunt the pixel".
Had the same issue. It happened randomly for one of my pigs. I culled it and poof it was apparently gone, but the collision box of a body was still there. Maybe there was a pixel-sized body, idk.

Also happened to one more guy in my village who's handling the animals.

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