I'd think it doesn't absorb ticks just takes its own decay ticks, and vc having more soak should last longer. Then again im not sure if it's not % based bcs who would test that lol.vatas wrote:This is my own conjecture, but...jordancoles wrote:Is there variance on the decay time for claim stakes? Do smaller claims decay quicker than massive ones?
Small claim = less decay ticks to absorb, stake lasts longer.
Large claim = more decay ticks to absorb, stake does not last as long as a smaller would.
Could also depend on the amount of objects on the claim.
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Dawidio123
- Posts: 1456
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Re: Game Development: Dormant Doe
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gravesmerch
- Posts: 521
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Re: Game Development: Dormant Doe
this never existed, afaik?, it's one of the reasons I started moddingxyzzy57 wrote:why you broke auto-equipping of shovel to remove a stump
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ThorleifCleaver
- Posts: 89
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Re: Game Development: Dormant Doe
Seems like newborn tamed reindeer when killed display below the surface of the earth. Newborn goats don't, though. Both still have hitboxes above. Is this a client issue or a general issue?
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dafels
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Dormant Doe
We reworked the animation handling. Will look at it.ThorleifCleaver wrote:Seems like newborn tamed reindeer when killed display below the surface of the earth. Newborn goats don't, though. Both still have hitboxes above. Is this a client issue or a general issue?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
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Re: Game Development: Dormant Doe
Upd00t your clients.jorb wrote:We reworked the animation handling. Will look at it.ThorleifCleaver wrote:Seems like newborn tamed reindeer when killed display below the surface of the earth. Newborn goats don't, though. Both still have hitboxes above. Is this a client issue or a general issue?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Mashadar
- Posts: 379
- Joined: Thu Jan 20, 2011 9:34 am
Re: Game Development: Dormant Doe
Good claim and animal changes.
Logging in to find all your animals dead after a break probably was the number one quit reason, which is not the reason one would expect for a permadeath game.
Logging in to find all your animals dead after a break probably was the number one quit reason, which is not the reason one would expect for a permadeath game.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Dormant Doe
I'd say this partially solves my reason for quitting this world. At that stage of the game, we weren't even using most of the products we were making, but I knew that if we stopped farming, we wouldn't have any food to give the animals. And if we stopped feeding the animals, they would die and we'd be set back very far. So I was spending like 6 hours after work every day checking all the new calves, sheep, etc., culling the old ones, milking the cows and shearing the sheep, filling the troughs, filling the curd tubs, moving the cheese, making the vinegar, etc. etc. Rinse and repeat every single day. While my friend made much much better food with much less effort by pickling and sausage making. It seemed like I wasn't doing any of it for any real reason. The other reason being, well, if I wasn't doing all of those chores, what was I meant to do? Dungeons were way too rare. So instead of doing dungeons I would run around and check for better clay quality, better metal quality, better this and that, maybe do a couple credo quests, and then I realized Why do I need all of that anyway? Am I going to do dungeons? For what?
Fundamentally I think the early-mid game loop is gold. It's so much fun for the first month or so, when the community is at it's peak and it feels like there were some in-game politics. Late game just feels hollow and purposeless, you really start to feel shackled to your computer. It's a little oppressive imho.
I think world dungeons could really flesh out the late game. Just randomly generated tombs and crypts that have unique items with randomly generated effects. Maybe a magic sword can have limited uses as a match? Maybe a magic cape lets you run faster through leaf? Maybe a boar spear that can shoot lightning? Idk, just something to do would be nice.
Fundamentally I think the early-mid game loop is gold. It's so much fun for the first month or so, when the community is at it's peak and it feels like there were some in-game politics. Late game just feels hollow and purposeless, you really start to feel shackled to your computer. It's a little oppressive imho.
I think world dungeons could really flesh out the late game. Just randomly generated tombs and crypts that have unique items with randomly generated effects. Maybe a magic sword can have limited uses as a match? Maybe a magic cape lets you run faster through leaf? Maybe a boar spear that can shoot lightning? Idk, just something to do would be nice.





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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Dormant Doe
Well that sounds extremely inefficient, I though you were gonna say 6 hours a weekSephiron wrote:So I was spending like 6 hours after work every day checking all the new calves, sheep, etc., culling the old ones, milking the cows and shearing the sheep, filling the troughs, filling the curd tubs, moving the cheese, making the vinegar, etc. etc. Rinse and repeat every single day.
What kind of setup or scale requires that much?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Massa
- Posts: 1747
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- Location: the hams
Re: Game Development: Dormant Doe
this will sound bizarre but i'd readd dying animals
if you don't feed them you die. dead herds of livestock was a meaningful part of a world in a state of rebirth and death.
the dormancy thing seems a bit odd. things should die in haven innit
if you don't feed them you die. dead herds of livestock was a meaningful part of a world in a state of rebirth and death.
the dormancy thing seems a bit odd. things should die in haven innit


ass blast USA

