I honestly don't have the PvP experience to suggest/comment on the finer details, but assuming I at least somewhat have my finger on the pulse when it comes to the wider ecosystem of Haven:
==PvP QoL will benefit people unable or unwilling to engage with PvP==
If you make PvP tedious, whether intentionally or not, most people will drop out, but a handful of griefers will persist. They will turn Haven into a gankbox in their aim for the "skeleton pile high score." If hunting those griefers was even remotely viable, certain people probably would do it just so they could post a Moot thread about it.
==Factions aren't (at least automatically) bad==
Of course a dominant faction could easily have a toxic impact on the Haven ecosystem, but tying to my previous point, alternative is a complete anarchy. There's already a skeleton of a system to create at least somewhat symbiotic system for factionbois and casuals. Something as simple as embracing that Realms are EXP banks for the owners and tying "taxation efficiency" to the amount of buffs provided, could provide enough meat around those bones.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: yearly incoherent QoL requests, PVP edition
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: yearly incoherent QoL requests, PVP edition
Honestly this proves the fact that hermits are better off with safepalis bcs it saved this one. Idc if it's a griefer, it's a hermit that you wanted to bonk. And it got saved by a safepali.SnuggleSnail wrote:
I found this retard's scents 2ft away from a hermit's safepali where he killed them
He spammed safepalis in the entire area so he's ungankable
safepalis continue to only rly help griefers
hermits will continue to act like safepalis are good for them and I'm malicious or w/e
I mean i agree with others that you are just being disingenuous, just say you want to kill people you chase without them being able to run away, I don't necessarily disagree with the fact that safepalis/snekkjas/etc. are bullshit that are just an "end fight button" equivalent, but being like "nah hermits are totally better off without safepalis" as if the only thing you cared about wasn't killing more people is just fake :yoj:
Ig your ideas won't get through to devs unless you dress them up like that, even if they're good in principle or at least a step in right direction. I mean the fact so many people literally get raided bcs they put normal gates instead of visitors is like 10x better argument than "oh some people bonk hermits just like me but they run away to safepali when i try to bonk them".
Edit: And before someone thinks im on the hermits side of things, I do agree that safepalis/snekkjas are cringe and we lost roughly as much if not more KOs because of them than people who got saved by them in our group.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: yearly incoherent QoL requests, PVP edition
...You realize that's a guy with 2-3k stats and Q400 gear from the currently second strongest village in the game, right?
People should not get to go around in murderous rage killing hermits on one of the best characters in the game and then just press the "end fight" button the second a real person shows up XD
Like, I don't think it should be allowed in regular fights either, but this is like a slam dunk example that literally nobody should have a problem calling bad
People should not get to go around in murderous rage killing hermits on one of the best characters in the game and then just press the "end fight" button the second a real person shows up XD
Like, I don't think it should be allowed in regular fights either, but this is like a slam dunk example that literally nobody should have a problem calling bad
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Dawidio123
- Posts: 1456
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Re: yearly incoherent QoL requests, PVP edition
Hermit. Not even a house in that safepali.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: yearly incoherent QoL requests, PVP edition
Guess what he built when he got trapped there after 2 minutes. Theyre pawcios people iirc
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: yearly incoherent QoL requests, PVP edition
snail pretending he gardens IRL is my favorite sub-plot of this thread


