Root issue is that if you want to take away "free" fast travel from factionbois, you're also taking it away from hermits. Probably even worse in that unless you go full "Travelling Merchant" the factionbois still have Charter Stone network.
"Just disable Thingwall ports for Outlaws."
Unless you rework the current Crime system, defending yourself and others will make you an Outlaw. You're now blocked from effectively defending anything that isn't your HF location because you can't respond in timely manner.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Something should be done about fast travel ted talk
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Something should be done about fast travel ted talk
There is clear conflict of interest between poster above, who's playing dating sim, and huge chunk of the online (aka offline nowadays), who are playing their haven as stardew valley (aka humiliation ritual).yap
As the solution to the issue (debatable) isn't clear as day, the result will be the usual thing jorb won't read this and thread will die in two weeks
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Something should be done about fast travel ted talk
The cacophony is too spooky. I will add variable materials to palisades instead.Halbertz wrote:There is clear conflict of interest between poster above, who's playing dating sim, and huge chunk of the online (aka offline nowadays), who are playing their haven as stardew valley (aka humiliation ritual).yap
As the solution to the issue (debatable) isn't clear as day, the result will be the usual thing jorb won't read this and thread will die in two weeks
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Something should be done about fast travel ted talk
Xir you literally said you won't be playing for more than a week on 6 month worlds because you don't feel like setting shit up for a short world :kekwait:'SnuggleSnail wrote:Xir, there is a charter willig 10 minimaps away from your willig, and all it does is reduce response time by ~60 seconds. Its been there since ~6 weeks into the world. You're insane if you think there would not be faction charter networks (again, because it happened before) if thingwalls were nerfed.Dawidio123 wrote:Yes I don't think you would setup those kinds of networks, especially not on 6 month worlds lmao.
Also, i've literally said in my post, there is clearly no easy solution without major changes because any change to fast travel fucks with trading. And I agree that my solutions aren't perfect i just threw them out there as a small brainstorming sesh. But the lack of clear solutions doesn't mean there isn't a problem, and stuff like snekkja or whirlpool changes are reasonable imo (idk the whirlpools being infinite tp until you find w/e you want just feel weird, having as stable 1 to 1 teleport seems logical).
Idk which poster was that but i do think there should be a no building zone around thingwalls, so people can't setup a safepali RIGHT THERE. (arguably speaking even if you remove safepalis, it's still really convenient to have a base right there where you can wait for ppl to arrive and then shoot through.
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Something should be done about fast travel ted talk
bring back vidol porting with no hearth


ass blast USA
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Something should be done about fast travel ted talk
Hermits deserve nothingvatas wrote:Root issue is that if you want to take away "free" fast travel from factionbois, you're also taking it away from hermits.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Something should be done about fast travel ted talk
who the fuck is Ted and why should i care about fast travel being subjectively bad
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Something should be done about fast travel ted talk
also i think the dawidio guy should shut the fuck up
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Something should be done about fast travel ted talk
The traveling merchant lmaoooo
Click to read Developer's thoughts on PvP
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Something should be done about fast travel ted talk
Just this. In every thread basically.SpacePig wrote:Well, it's because of your global banditry all over the map that sieges are becoming more and more difficult every year. Because you and people like you crushed small villages, and people from these villages howled, because you crawl over huge territories and it's impossible to catch you and take revenge and cause you any harm, for ordinary players. These siege rules are constantly becoming more complicated only because of your hunt for the weak.SnuggleSnail wrote: ....
You constantly whine that it has become so difficult to kill or besiege someone, but you are the main reason that this is happening, it is because of you that these rules are being introduced so that you cannot poison the lives of a large number of people with your cowardly playstyle.
Ultimately, it is much easier and more practical to make life in the game boring and unbearable for people like you. There are only 40-60 of you. And in return, we will receive a normal stable online of 800+ players, and not 150, which is what your playstyle leads to. Why should you feel good - if it makes everyone else feel worse.
Jackard wrote:kvc has eleven secret herbs and spices

