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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
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Re: Something should be done about fast travel ted talk
I think there are more acute issues than easy fast travel if we're talking about the "global banditry" and completely defenceless hermits, villages, it seems just an enhancer to the core issues. Lets start with shit combat system that is very unappealing to learn and to be involved in, 1% of server pop being untouchable and invincible for the rest 99% of game pop etc etc devs barely giving a fuck about making this aspect of the game better etc etc etc
Last edited by dafels on Wed Apr 23, 2025 5:04 pm, edited 1 time in total.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Something should be done about fast travel ted talk
arent you the guy that flashes his butthole & posts weed pictures on instagram just to immediately after post the picture of his kids?Killface wrote:Just this. In every thread basically.SpacePig wrote:Well, it's because of your global banditry all over the map that sieges are becoming more and more difficult every year. Because you and people like you crushed small villages, and people from these villages howled, because you crawl over huge territories and it's impossible to catch you and take revenge and cause you any harm, for ordinary players. These siege rules are constantly becoming more complicated only because of your hunt for the weak.SnuggleSnail wrote: ....
You constantly whine that it has become so difficult to kill or besiege someone, but you are the main reason that this is happening, it is because of you that these rules are being introduced so that you cannot poison the lives of a large number of people with your cowardly playstyle.
Ultimately, it is much easier and more practical to make life in the game boring and unbearable for people like you. There are only 40-60 of you. And in return, we will receive a normal stable online of 800+ players, and not 150, which is what your playstyle leads to. Why should you feel good - if it makes everyone else feel worse.
what is the "#NASTYPIG" hashtag even for???
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Something should be done about fast travel ted talk
In my experience easy teleportation doesn't make more violence, it makes violence more targeted. Targeted violence is usually against big villages/generally disliked people. It's probably better for the game that I spend 8 hours trying to kill Shaki or Maze as opposed to 8 hours on a snekkja going in a random direction and probably killing x5 as many people while running into nobody who has a chance against me.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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http://www.seatribe.se/
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Something should be done about fast travel ted talk
Guys if it's more difficult for me to target someone far away the innocents will suffer :whyy:SnuggleSnail wrote:In my experience easy teleportation doesn't make more violence, it makes violence more targeted. Targeted violence is usually against big villages/generally disliked people. It's probably better for the game that I spend 8 hours trying to kill Shaki or Maze as opposed to 8 hours on a snekkja going in a random direction and probably killing x5 as many people while running into nobody who has a chance against me.
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Something should be done about fast travel ted talk
Dawidio123 wrote:Guys if it's more difficult for me to target someone far away the innocents will suffer :whyy:SnuggleSnail wrote:In my experience easy teleportation doesn't make more violence, it makes violence more targeted. Targeted violence is usually against big villages/generally disliked people. It's probably better for the game that I spend 8 hours trying to kill Shaki or Maze as opposed to 8 hours on a snekkja going in a random direction and probably killing x5 as many people while running into nobody who has a chance against me.
Every time Snail posts, it's 99% him saying the game should keep letting him be a vulture picking at it's carcass or else he will need to be a vulture picking at it's carcass, but it will take more effort.
You should target yourself if you are aiming at generally disliked people. easy to find also
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Something should be done about fast travel ted talk
This is literally the case.jock wrote:You should target yourself if you are aiming at generally disliked people. easy to find also ;)
In worlds where travel/tracking are easy I have to play kinda safe because people try to gank us constantly. In the worlds where travel has not been easy even the people from our group who are rly bad are free to run around in Mrage dunking hermits 24/7
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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animary
- Posts: 442
- Joined: Wed Feb 23, 2011 4:05 am
- Location: Ohio
Re: Something should be done about fast travel ted talk
"Hermits deserve nothing"
Why?
Why?
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SpacePig
- Posts: 113
- Joined: Sat Dec 21, 2019 9:09 pm
Re: Something should be done about fast travel ted talk
well, that's right, that's why we need 8 IRL hour cooldowns for teleporting from a tingwall to a charter. So that you can't get into another zone at all, and if you do, you can't run away from there when the bloody hands debuff ends.SnuggleSnail wrote:Xir, there is a charter willig 10 minimaps away from your willig, and all it does is reduce response time by ~60 seconds. Its been there since ~6 weeks into the world. You're insane if you think there would not be faction charter networks (again, because it happened before) if thingwalls were nerfed.Dawidio123 wrote:Yes I don't think you would setup those kinds of networks, especially not on 6 month worlds lmao.
Crosses shouldn't work forever either. To do that, they need to remove tobacco from the game.
of course, we need to remove all possibilities of global presence on the game map, and not just teleports between tingwalls.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Something should be done about fast travel ted talk
imagine if snail didnt respond in this thread - all the posts would be like "omg no, fast travel good"
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Something should be done about fast travel ted talk
Imagine if you didn’t audibly gargle snails balls in every thread
Jackard wrote:kvc has eleven secret herbs and spices

