Game Development: Dormant Doe

Announcements about major changes in Haven & Hearth.
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SpacePig
Posts: 113
Joined: Sat Dec 21, 2019 9:09 pm

Re: Game Development: Dormant Doe

Post by SpacePig »

Nightdawg wrote:
@OP Just lower your expectations to zero, and you won't get disappointed. Works for the rest of us.
There are only indirect facts, for example when they were stacking items in the inventory, they reworked stacks separately for each item by 5–10 per patch.This means that meat, clay, threads, seeds — these are independent entities in different parts of the code, each with its own script working independently.It's a critically high level of madness which allows one to assume any wild guesses about server architecture.
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Dormant Doe

Post by jordancoles »

vatas wrote:Jorb and Loftar definitely dropped the ball when it comes to communication. Even if they have a legitimate reasons to be busy IRL, that they don't want to specify for privacy reasons, they've kept the people completely in the dark. .
Jorb and Loftar have needed a community manager for about a decade because they lack the energy to communicate themselves. The problem is, they would have to loop in a 3rd person to their duo, and they would have to communicate with that person. And even that is too much for them :roll:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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dafels
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Re: Game Development: Dormant Doe

Post by dafels »

jordancoles wrote:
vatas wrote:Jorb and Loftar definitely dropped the ball when it comes to communication. Even if they have a legitimate reasons to be busy IRL, that they don't want to specify for privacy reasons, they've kept the people completely in the dark. .
Jorb and Loftar have needed a community manager for about a decade because they lack the energy to communicate themselves. The problem is, they would have to loop in a 3rd person to their duo, and they would have to communicate with that person. And even that is too much for them :roll:
idk the bigger issue is if they had a community manager, they would have no idea and not much what to communicate through the community manager anyway. Like what news a community manager could say compared to devs themselves when there's little development, pretty much on a hobby level development happening. Community manager would be more of a burden for them imo
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Dormant Doe

Post by jordancoles »

dafels wrote:
jordancoles wrote:
vatas wrote:Jorb and Loftar definitely dropped the ball when it comes to communication. Even if they have a legitimate reasons to be busy IRL, that they don't want to specify for privacy reasons, they've kept the people completely in the dark. .
Jorb and Loftar have needed a community manager for about a decade because they lack the energy to communicate themselves. The problem is, they would have to loop in a 3rd person to their duo, and they would have to communicate with that person. And even that is too much for them :roll:
idk the bigger issue is if they had a community manager, they would have no idea and not much what to communicate through the community manager anyway. Like what news a community manager could say compared to devs themselves when there's little development, pretty much on a hobby level development happening. Community manager would be more of a burden for them imo
If they were to add a community manager it would have to be at the start of a new world when there is actually a population to engage with, and the devs would likely have to give some sort of developer tools to the person to host events in Valhalla, or whatever, to keep people's interest/promote the game

But yeah, at this point right now a CM would have nothing to work with
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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WaterMage
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Joined: Sat Oct 26, 2024 3:39 pm

Re: Game Development: Dormant Doe

Post by WaterMage »

What is this red?
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Halbertz
Posts: 674
Joined: Fri Aug 28, 2015 11:03 pm

Re: Game Development: Dormant Doe

Post by Halbertz »

WaterMage wrote:What is this red?
Cigar. Classy stuff.

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