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yodasw
- Posts: 17
- Joined: Tue Jul 07, 2020 8:04 pm
Re: Prelude: World 16.1
Horses have "fuel" stat and horsefight looks more realistic than sprint in heavy armor with drinking a barrel of water. But horse at 4 speed have no counter without raw hide. But it still think, that it's a bad resolve. If i designed pvp mechanic, i will make a block of 3 and 4 speed level on horses and 4 speed on infantry when in combat with player. And blocking drinks in pvp too. That's make pvp slower, realistic and spectacular. And give a reason to breed nice horses. Most arguments sounds like "nerf gankers", but better asking for "make pvp intresting" or "make that opknock+cleave not kill me instant". So i don't know how to make 1 vs 2+ is funny for those 1. If you ganked, you should KO at least, i think. Play safe and make a friends.
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OIchi
- Posts: 122
- Joined: Wed Sep 23, 2015 11:06 pm
Re: Prelude: World 16.1
On one hand yeah, but on the other, as things are now, once you put those gildings in/ buy a decently gilded piece, you don't need to worry about it until next world.Barbamaus wrote: Durability on clothing is extremely punishing, especially with how difficult it is to get lots of gildings on a piece.
How many times within a world do you actually upgrade your clothes? but if it's too much let's add repairing alongside it, but make it so it requires materials of at least 75% quality of the item to fix.
Each task that used a bonus provided by piece of clothing should damage said piece. We do have wardrobes where you can quickly switch gear sets to do specific tasks there is nothing wrong with it and no need for alts.Barbamaus wrote: Also not sure how you'd calculate the durability for rings, hats, etc... if it's damage related, like armor, then 99% of items wouldn't be affected. if it's online time, I already see everyone using alts to logout with the good gear, and only using it when absolutely necessary: awful.
For workstations, this would mean forcing everyone to keep 2 of each, so that you don't "waste" durability on the top one when you're making average items.
For tools, same issue plus having to deal with the tool belt. I can already hear the drama: "I forgot my good axe in the belt and not it's broken because I chopped a bunch of trees!"
I don't actually see it as problem to keep 2 sets of tools and sometimes use worse not to waste better one. We can already repair workstations and it's dirt cheap, I'd say it would be great if repairing required at least 75% quality of material.
That's a good thing isn't it? in the long run there are more items moving trough the market, even if you won't get 3 tokens for a pickaxe you'll sell 5 pickaxes instead.Barbamaus wrote: Durability would also affect the market, making items way less valuable. I'm not paying 1-3 tokens for an axe that will break in a week or two.
I'd tie it directly to how much use does an item get. So in the end it'll be similar number of repairs for each advanced between you and a hermit, it's just that you'll go trough it faster.Barbamaus wrote: That's assuming durability goes down fast enough. Otherwise, it's only going to affect newbies. For the first month or two, my village usually improves on tools every few days, and on workstation every week or two. If durability goes down slowly, we wouldn't even notice. Meanwhile, the newbie that managed to get a decent axe and would keep it for months, is screwed.
I don't think it would hit newbies that hard, since having less means cheaper upkeep.Barbamaus wrote: This could fuck newbies so hard![]()
But let's hear more...
This game need some more resource sinks to keep players entertained.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Prelude: World 16.1
Oh boy i would love nothing more than every pvp encounter being determined by who has the better autist/furry who breeds (NOT LIKE THAT) animals for quality and stats. (It's most likely not you, you will get caught after you run out of stamina and you won't be able to do ANYTHING about it compared to just running on foot now, and then you'll have another brilliant idea to post on the forums about how to fix pvp). Not to mention a 2v1 would be literally not escapable, at all, ever.
I mean i know they asked for ideas but holy fuck, this thread is a fever dream.
I mean i know they asked for ideas but holy fuck, this thread is a fever dream.
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Prelude: World 16.1
i think this quote speaks for itselfSnuggleSnail wrote:If someone is dismounting you from off-screen, that’s not a design problem — that’s you getting outplayed
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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Prelude: World 16.1
Making them world unique = more $$$$adseipsum wrote:How you going to deal with tokens in hearth fire? Are they going to be available for both worlds?

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Barbamaus
- Posts: 279
- Joined: Tue Aug 30, 2016 10:24 pm
Re: Prelude: World 16.1
Completely agree on this.OIchi wrote:This game need some more resource sinks to keep players entertained.
Repair might fix some of the issues with durability.
As for the claim thing, I think the issue for newbies wouldn't be the cost, but rather knowing it's a thing. This game has a steep learning curve, and an awful "tutorial". But I guess could be solved with some kind of visual warnings before it goes completely down.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 16.1
I'm open to explanations on why either of these would somehow ruin the entire game, but my personal opinion, Raw Hide! effect should be one of the following:
A) Simply locking all horses within the effect radius to their slowest speed for X amount of time (perhaps scaling from the exact distance.)
-give horses an animation where their head droops down to indicate this status
-can stay one the horse and slowly waddle away, or freely dismount to run normally
B) All horses within the effect radius gain "fear" status which causes them to move away from whoever casted Raw Hide!
-remove anyone on horseback from a PvP fight
-perhaps an option to dismount before the status ends, but it requires a lengthy hourglass or taking damage similar to a Wildhorse throwing you off
Basically, I just think the Raw Hide! should NOT be a "hard CC" because that makes it such an effective "noob trap" to curbstomp people who don't know how it works. I couldn't blame anyone for thinking that they can "safely" converse with a random person because they're on horseback and the stranger is on foot. Just gallop away if they make any hostile moves, right?
A) Simply locking all horses within the effect radius to their slowest speed for X amount of time (perhaps scaling from the exact distance.)
-give horses an animation where their head droops down to indicate this status
-can stay one the horse and slowly waddle away, or freely dismount to run normally
B) All horses within the effect radius gain "fear" status which causes them to move away from whoever casted Raw Hide!
-remove anyone on horseback from a PvP fight
-perhaps an option to dismount before the status ends, but it requires a lengthy hourglass or taking damage similar to a Wildhorse throwing you off
Basically, I just think the Raw Hide! should NOT be a "hard CC" because that makes it such an effective "noob trap" to curbstomp people who don't know how it works. I couldn't blame anyone for thinking that they can "safely" converse with a random person because they're on horseback and the stranger is on foot. Just gallop away if they make any hostile moves, right?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Iva
- Posts: 139
- Joined: Wed Dec 28, 2011 7:36 pm
- Location: Ukraine
Re: Prelude: World 16.1
Are you sure about this? The first whirlpools were spotted on the third day after launch W16. Snekkja requires hard metal, and players only spawned on the main continent, so discovering new continents within three days seems impossible.MightySheep wrote:
You currently have to wait till new continents are discovered by others before whirlpool let you go there
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Barbamaus
- Posts: 279
- Joined: Tue Aug 30, 2016 10:24 pm
Re: Prelude: World 16.1
LOVE this idea. Make them run away from those who use it. Great defensive value, 0 offensive.vatas wrote:B) All horses within the effect radius gain "fear" status which causes them to move away from whoever casted Raw Hide!
-remove anyone on horseback from a PvP fight
-perhaps an option to dismount before the status ends, but it requires a lengthy hourglass or taking damage similar to a Wildhorse throwing you off
In W15 we used them on day 1 to map other continentsIva wrote:Are you sure about this? The first whirlpools were spotted on the third day after launch W16. Snekkja requires hard metal, and players only spawned on the main continent, so discovering new continents within three days seems impossible.MightySheep wrote:
You currently have to wait till new continents are discovered by others before whirlpool let you go there
Hence why those too should be removed or reworked.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Prelude: World 16.1
This has always from square one been the obvious answer.vatas wrote:B) All horses within the effect radius gain "fear" status which causes them to move away from whoever casted Raw Hide!
-remove anyone on horseback from a PvP fight
-perhaps an option to dismount before the status ends, but it requires a lengthy hourglass or taking damage similar to a Wildhorse throwing you off
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual

