Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
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Halbertz
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Joined: Fri Aug 28, 2015 11:03 pm

Re: Prelude: World 16.1

Post by Halbertz »

Zonia wrote:I would like to see a skill (24buff) that prevents you from all red hand actions and in return gives you a better chance (e.g. -40% grivious dmg) to survive an attack.
Also a visible buff to show "hey i´m friendly"
By the way, an assault is not a red-handed action.
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vatas
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Location: Suomi Finland Perkele

Re: Prelude: World 16.1

Post by vatas »

Halbertz wrote:
Zonia wrote:I would like to see a skill (24buff) that prevents you from all red hand actions and in return gives you a better chance (e.g. -40% grivious dmg) to survive an attack.
Also a visible buff to show "hey i´m friendly"
By the way, an assault is not a red-handed action.
Probably should disallow all criminal actions, although Trespassing would probably have to be an exception.. and there's a seed for Convolution to sprout from.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Zephroze
Posts: 242
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Post by Zephroze »

yodasw wrote:Pvp protection just kill every mmorpg. Visible buff to show "hey i'm friendly" is sprucehat. Guys, who's wear sprucehat never try to kill me.
There is an image in this thread of a sprucecap killing somebody
Zephroze
Posts: 242
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Post by Zephroze »

Make cows dance like this when you play music near them :)

Image
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SuSavage
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Re: Prelude: World 16.1

Post by SuSavage »

world, world never changes
Horn
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Joined: Tue Apr 27, 2010 10:24 pm

Re: Prelude: World 16.1

Post by Horn »

Since 16.1 is somewhat of a test server, it should be Steam only imho.
animary
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Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Re: Prelude: World 16.1

Post by animary »

"Also a visible buff to show "hey i´m friendly""

Which every PK would proudly display.
animary
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Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Re: Prelude: World 16.1

Post by animary »

As for only having visitor gates (no more "normal" gates), I've long suspected the devs stay up at night devising new ways to get us killed.

With only visitor gates, you are working outside your pali and a bear runs up. You cannot hearth away, you cannot run into the safety of your pali, you cannot outrun the bear, you aren't strong enough to fight the bear ..... so just stand there and die. (A simple solution if you just must eliminate normal gates is to allow any resident of that claim to run through a visitor gate if attacked.)

And if, as some players request, you could again bash palis by hand, there will be no need for a pali at all as it will be no defence against anything. Then each world will last no more than a month as it will be ruled by those whose enjoyment of this game stems solely from running around trashing everything, and everyone else tires of this and quits.
Zonia
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Joined: Thu Feb 10, 2011 12:15 pm

Re: Prelude: World 16.1

Post by Zonia »

animary wrote:"Also a visible buff to show "hey i´m friendly""

Which every PK would proudly display.
Once you activate the ability, you should no longer be able to attack anyone, but you can still be attacked while the ability is active, for example, for 24 hours.

The biggest advantage I see here is: If I meet someone who also has the skill active, there would be more social interactions in the open world.
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lordgrunt
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Re: Prelude: World 16.1

Post by lordgrunt »

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