There was this kind of playstyle in legace. There were great traders who could deliver you anything just to your forpost/base (if you are stupid enough to give main base location). If you could not meet them right away - the alt could wait for you. Or you could go to their designated place (spend some time for that yes) and get the thing you need. Those were great times for explorers.vipes wrote:it'd create a whole new playstyle as a trader. You'd have tons of people whose job is to transport goods (and people?) across continents, along with the risk (fun) that comes with that.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Prelude: World 16.1
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Prelude: World 16.1
Except it was all being done with Vidol teleporting and there was no actual travelling involved.KwonChiMin wrote:There was this kind of playstyle in legace. There were great traders who could deliver you anything just to your forpost/base (if you are stupid enough to give main base location). If you could not meet them right away - the alt could wait for you. Or you could go to their designated place (spend some time for that yes) and get the thing you need. Those were great times for explorers.vipes wrote:it'd create a whole new playstyle as a trader. You'd have tons of people whose job is to transport goods (and people?) across continents, along with the risk (fun) that comes with that.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MightySheep
- Posts: 2527
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Prelude: World 16.1
I feel like half every suggesting I made got implemented I even last world made a thread about why do rangers clothes suck and are pointless now there is a change to make end game clothes don't suckAs long as the number of developers of this game is 2 people, I can confidently say that your expectations are hopeless.
I'm basically the 3rd dev where is my green name
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Prelude: World 16.1
MightySheep wrote:I feel like half every suggesting I made got implemented I even last world made a thread about why do rangers clothes suck and are pointless now there is a change to make end game clothes don't suckAs long as the number of developers of this game is 2 people, I can confidently say that your expectations are hopeless.
I'm basically the 3rd dev where is my green name
Administrator of CoS
game ideas
game ideas
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Qeart
- Posts: 7
- Joined: Thu Sep 28, 2017 6:06 pm
Re: Prelude: World 16.1
On my opinion 16.1 should be for steam only.
The game is killed by BOTS and skrypts.
There are clients where player auto almost everything. (That hurt even PVP).
Consider doing something with this.
The game is killed by BOTS and skrypts.
There are clients where player auto almost everything. (That hurt even PVP).
Consider doing something with this.
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RastStar22
- Posts: 7
- Joined: Sun Oct 23, 2016 10:46 pm
Re: Prelude: World 16.1
Just launch a PvE world with slower rates, so people can enjoy playing without rushing.
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RLFru
- Posts: 8
- Joined: Thu Dec 01, 2011 7:27 pm
Re: Prelude: World 16.1
Will there be early paid access to the new world?
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Prelude: World 16.1
Well, there were not only vidol to vidol trading. Some guys delivered to hermit pclaim. The travelling was mostly safe ofc with an alt and destroying of the hf, but there was travelling at the very least.Sevenless wrote:Except it was all being done with Vidol teleporting and there was no actual travelling involved.
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SpacePig
- Posts: 113
- Joined: Sat Dec 21, 2019 9:09 pm
Re: Prelude: World 16.1
Remove permadeath and tingwalls
otherwise 16.1 will turn into 16 in 50 days
otherwise 16.1 will turn into 16 in 50 days
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booblegum
- Posts: 4
- Joined: Tue Aug 18, 2015 9:41 pm
Re: Prelude: World 16.1
+1RastStar22 wrote:Just launch a PvE world with slower rates, so people can enjoy playing without rushing.