Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
HamsterBBT
Posts: 15
Joined: Tue Dec 28, 2021 9:08 am

Re: Prelude: World 16.1

Post by HamsterBBT »

Raw Hide could cost like 10 000 exp for players who have RAGE skill
and 30 000 for players who buy MurderRage skill.
Last edited by HamsterBBT on Mon Nov 10, 2025 6:01 pm, edited 1 time in total.
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Schwarzvald
Posts: 375
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Re: Prelude: World 16.1

Post by Schwarzvald »

Seems pointless. Might as well wipe everything and offer different experiences.

17 & 17.1

17 being a fresh persistent world that never gets wiped, but has no PVP elements, an entirely PvE server; charge 5 dollars to access it a month, or 50 for the year with the time on your subscription being your claim authority.. give people a 14 day claim protection window to purchase another sub.

Consider it a “PAID PERSISTENCE program”. The PPP. There’s a large swath of people that would play this game if the PvP elements weren’t a factor.

17.1 - the free to play server can be whatever you’re doing now, or intend to do. Push all new updates there first, and keep PvP enabled here. Wipe every six months to a year.
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Mr_Bober
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Re: Prelude: World 16.1

Post by Mr_Bober »

A huge +1 to criminal summoning
Barbamaus
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Re: Prelude: World 16.1

Post by Barbamaus »

RastStar22 wrote:Just launch a PvE world with slower rates, so people can enjoy playing without rushing.
Schwarzvald wrote:17 being a fresh persistent world that never gets wiped, but has no PVP elements, an entirely PvE server; charge 5 dollars to access it a month, or 50 for the year with the time on your subscription being your claim authority.. give people a 14 day claim protection window to purchase another sub.
I don't think you guys realize how many trolls play this game (not the ones in the mines).

A world without PvP means you can't harm any character that is blocking you. And knowing this community, there would people running swarms of alts just to block your gates, surround localized resources or npcs, block rivers with ships, block cave entrances/exits and so on.
Also, depending on your definition of PvP, there would be another huge consequence:
- If you don't consider crime as PvP, you would be unable to stop anyone from vandalizing your base or stealing your stuff.
- If you consider it PvP, and therefore remove it from the game, you open the door to a whole new level of griefing through building indestructible stuff.

This is a recurrent topic, and there will never be a solution. PvHaven will never happen, as they have no intention to allow private servers, and without it it's just griefer-palooza.
kaysaari
Posts: 171
Joined: Thu Mar 17, 2016 10:20 pm

Re: Prelude: World 16.1

Post by kaysaari »

Just keep pushing to mitigate blocking. Yes you can troll that way, too, but the trolls find a way no matter what you do. Also pushing someone into a wolf pack is way funnier than body blocking someone's kiln or whatever.
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Schwarzvald
Posts: 375
Joined: Sat Dec 31, 2011 11:24 pm

Re: Prelude: World 16.1

Post by Schwarzvald »

Barbamaus wrote:
RastStar22 wrote:
I don't think you guys realize how many trolls play this game (not the ones in the mines).

A world without PvP means you can't harm any character that is blocking you. And knowing this community, there would people running swarms of alts just to block your gates, surround localized resources or npcs, block rivers with ships, block cave entrances/exits and so on.
Also, depending on your definition of PvP, there would be another huge consequence:
- If you don't consider crime as PvP, you would be unable to stop anyone from vandalizing your base or stealing your stuff.
- If you consider it PvP, and therefore remove it from the game, you open the door to a whole new level of griefing through building indestructible stuff.

This is a recurrent topic, and there will never be a solution. PvHaven will never happen, as they have no intention to allow private servers, and without it it's just griefer-palooza.
Claims as they are already prevent a lot of this. Anything not on a claim is bashable. That’s how it is already unless you have vandalism. If someone wants to spend 5 dollars a month to maintain a claim to grief and support the developers, seems like a small issue. Make it 5 dollars per character. lol
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stickman
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Re: Prelude: World 16.1

Post by stickman »

I do hope that all this time you guys have been away from the forums you have been doing updates... and people were waiting for this new world... but from the group of people i usually play with it seems like only a handful have any interest in playing 16.1. Typically everyone gets excited and we have a ton of people ready to go and taking days off work etc. that excitement is just not here this time...

You guys might be trying to be cute by leaving it up for us to discover... but i think the fact that you guys haven't put out updates in months has eroded alot of peoples trust...

i feel like not many hermit/farmer/larper types will return and as a result there wont be anyone for the pkers to hunt... and it will lead to a super dead world very quickly.

I really hope you have something big up your sleeves for this world and if you do you actually might want to share a hint of it because this current announcement isn't pulling back in the usual people who return.
Jenno
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Prelude: World 16.1

Post by Jenno »

There is a "Push" skill in the game. It's the first thing you unlock just in case someone decides to login on 900 accounts to surround your palisade with alts.
Make the "Push" skill work on everything that could be used to grief players.
XBBW
Posts: 243
Joined: Sun Nov 03, 2024 2:39 am

Re: Prelude: World 16.1

Post by XBBW »

Oh yea when are we gonna get wounds as achievements added to steam. Ya think I forgot about that devs.
Since steam doesn't have a limit how many achievements there can be.
Zonia
Posts: 70
Joined: Thu Feb 10, 2011 12:15 pm

Re: Prelude: World 16.1

Post by Zonia »

Schwarzvald wrote:Seems pointless. Might as well wipe everything and offer different experiences.

17 & 17.1

17 being a fresh persistent world that never gets wiped, but has no PVP elements, an entirely PvE server; charge 5 dollars to access it a month, or 50 for the year with the time on your subscription being your claim authority.. give people a 14 day claim protection window to purchase another sub.

Consider it a “PAID PERSISTENCE program”. The PPP. There’s a large swath of people that would play this game if the PvP elements weren’t a factor.

17.1 - the free to play server can be whatever you’re doing now, or intend to do. Push all new updates there first, and keep PvP enabled here. Wipe every six months to a year.
If you look at Steam voices this would bring the most success for the game but new players die and therefore quit also alot to the enviroment so they should make dying a feature where you can inherit 90% with a proper tutorial.
I dont think griefing would be a big issue since the payback for the griefer is almost nothing.
Problems like blocking rivers could be solved.

However, I don't believe the developers are aiming for huge success. They could have achieved that long ago.

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