animary wrote:
If you're paying attention, I said I did not use fast travel in Morrowind or Oblivion.
And yet you still played the game. And the existance of fast travel as an option didn't seem to hurt you experience at all.
Do i really have to tell you that just because you prefer to experience the game without fast travel, doesn't mean that it should get removed?
Btw, i also don't use fast travel on any open world game. My ferrystones will rot in the storage.
NastyGirl wrote:keep posting your ideas, 3 weeks to launch
surely they gonna read all that posts and implement something
people are arguing with each other about ideas that won't be ever implemented or considered. They won't even read it
the community in a nutshell
Truth often hides within the silence of a question, while wisdom speaks softly in the shadows of doubt. Seek not just answers, but the understanding that frames them
Audiosmurf wrote:I think no one should care what this schwarzvald retard has to say because of the time he sperged out and tried to doxx me over a moot thread
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
This game doesn't need slower progression, it needs a stat cap.
Separate character development and wolrd development. Hard limit stats and skills to 500 (with gear) . As world progresses, it will be easier to catch up on stats on higher quality food. Skills are non-issue because they are never a problem (crafters never need more than 500, and combat has equalization). This will completely remove the factor of players holding back from participating in the current world and there will be no need to wait for the wipe.
Maybe 500 is a bit too low ehen you cobsider gear, maybe something like 700 will be better. You could make a hybrid solution with raw stats being limited to 500 and buffed stats being limited to 700, that's probably a good spot. If you really dig the idea and want players to catch up super fast, make it 200/300 (it's gonna suck).
Then you need to rebalance mining so level 9 is manageable with these stats. Make masonry affect mining speed, make new mining gear or gildings (but it will really be better if it's new clothes, screw gildings) that increase mining strength. You wanted to make clothes good, here's your chance.
The best part is that it shouldn't take a year of development and will be perfect for a short world (which will inevitably turn into a year old wasteland but hey, we'll see if it helps with player retention).
Audiosmurf wrote:I think no one should care what this schwarzvald retard has to say because of the time he sperged out and tried to doxx me over a moot thread
keep my name out your mouth Unless u want my wiener in it
nobody doxed you. You had your information publicly linked on your haven forum signature and when I pointed it out, you cried to mods for me to be banned over it.
Also how many years ago was that?
Also, ur a fagot
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
Vladichka wrote:This will completely remove the factor of players holding back from participating in the current world and there will be no need to wait for the wipe.
Stats aren't a factor. You don't need huge stats to do anything in this game (craft stats are capped around 300-400) and combat stats have a minor impact on your success in pvp.
Capped stats won't work long term, as considerable amount of players are enjoing "numbers go up" (this why a lot of people asking for return of spiraling).