Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Prelude: World 16.1

Post by Mr_Bober »

Suggestion: make CONSTITUTION gildings not a death sentence anymore. Or remove constitution from all gildings (gems included).
Suggestion: make CHARISMA more useful. They say it's good for questing, but frankly I've never noticed a difference (also given how big the reward range is even with the same stats).
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SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Prelude: World 16.1

Post by SnuggleSnail »

Most of people who play games in this genre don't PVP. The threat of it still colors their entire experience. It adds perceived value to their work. It makes them feel tenacious and smart for not dying to the imaginary threat. It makes the world "feel alive" when something spooky happens. For most people the boogeyman being real or not is optional.

Like how runescape, arguably the most popular MMO in the world, is basically a single player game that would never work as an actual singleplayer game. The entire game is make character's number's go up, but the character's numbers have no value unless somebody else is looking at it.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Rebs
Posts: 274
Joined: Mon Jul 13, 2015 3:39 pm

Re: Prelude: World 16.1

Post by Rebs »

Schwarzvald wrote:
SnuggleSnail wrote:
Schwarzvald wrote:Multiplayer PvE survival sims are a proven concept. Do you think games like stranded deep are boring and pointless?
I think raft might've been the most fun in a game I've had as an adult. Still only played it for about 20 hours, and will probably never touch it again.

Haven could probably get shoddily converted to co-op and be the worst friendslop game on steam nobody plays for more than 20 hours. Seems like that would be an absolutely retarded way to take an MMO, though.

Imagine this shit trying to compete with minecraft, or the forest, or valhiem. LMAO
There’s been about 100ish players online for months before the new world announcement, right? How much PvP has been going on in that time?

The game reverts into the PvE state near its demise when everyone else gets bored and quits, and the only people left are struggling to maintain base systems often single handed. An attractive playstyle late game for some is to just hermit away siphoning things from decaying villages. Villages nobody conquered, but people just got bored maintaining lol.

Point is these people are effectively PvEing and investing hundreds of hours into the game regardless of wipes. Easy transition into a persistent world of that for them.
You are proven ours points here. Yes everyone get bored of maintaining their PvE safe haven village, once palisade goes up its gg, game gets stale because there is nothing to do but run through content which isn't as fun as you make it out to sound, the only reason to do so is to have the edge on your competition, slightly better Q weapons, better stats from better food. etc etc. but guess what no one does PvP once walls go up because its nearly impossible to raid. If you believe that new players or even pve players do not get a kick out of stealing someone hides from their drying frames or bashing their claim post you are wrong, early world is rampant in everyone getting involved in pvp content.. walls go up. everyone gets bored, everyone leaves. If every sod could raid, they likely would and they would enjoy it. and I want to bet that if death/losing a base was more common place (like in legacy) people wouldn't mind it as much and get back on the horse and recover and even attempt to get their own back, but now days character churn is near zero which is why we have problems with OP characters in the first place.
Qcua wrote:I don’t think it’s worth trying to explain smth to snail. Recently he has been acting like a weirdo. Kind of Ed Gein persona of haven, living within his own world
You assuming I am a snail alt or something?
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Qcua
Posts: 33
Joined: Mon Dec 16, 2024 8:36 pm

Re: Prelude: World 16.1

Post by Qcua »

no, u were trying to talk to him about pvp pve understanding. looking at his posts that's pointless
Jenno
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Prelude: World 16.1

Post by Jenno »

Coming soon: Salem and Hearth
Zephroze
Posts: 242
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Post by Zephroze »

SpacePig wrote:Have we already discussed the mammoth hunt?
You mean sitting behind a palisade for an hour?
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VillagerAs
Posts: 45
Joined: Sat Apr 11, 2020 2:14 pm

Re: Prelude: World 16.1

Post by VillagerAs »

I think 99% of playerbase has access to bot which logs in, check gobs, send discord msg logs out. 0 time spent of looking for animals to hunt
Zephroze
Posts: 242
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Post by Zephroze »

VillagerAs wrote:I think 99% of playerbase has access to bot which logs in, check gobs, send discord msg logs out. 0 time spent of looking for animals to hunt
Yeah the argument people have been posting that using bot clients is unfair to Steam users is fucking bonkers because Image
Jenno
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Prelude: World 16.1

Post by Jenno »

Everytime you kill a boar, you get a Temu coupon.
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magnet
Posts: 355
Joined: Sat Jun 12, 2021 2:35 am

Re: Prelude: World 16.1

Post by magnet »

im still mad we never got Realism 3

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