Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
Zephroze
Posts: 242
Joined: Wed Jan 23, 2019 10:48 pm

Re: Prelude: World 16.1

Post by Zephroze »

I'd love if "just make a PVE server" was an option but it isn't.

There's plenty of newbie traps I've seen people post that involved zero PVP whatsoever and still killed people outright.

What if you patched those? There's dozens of non-PVP mechanics that people can use to grief you.

What if you patched those? All development time would go towards a subset of people who would get bored of the game in 1 world and provide no real incentive to the devs to work on the game because this isn't the game THEY want to work on.

The game is built from the ground up for you to run out there and punch a dumbass in the face for building a palisade on your land, so it would have to be torn apart just to satisfy a PVE environment.

If you make privately owned servers, there'd be like 50 people on the main server and everybody else on private servers hacking in custom hats to avoid purchasing and the game would die.
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widelec_szatana
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Re: Prelude: World 16.1

Post by widelec_szatana »

Idk, maybe one province with pvp disabled(cant attack players unless you had combat relation before you entered it) wouldnt be so bad, it should have hard ql limit on everything, no rare resources, significantly increased claim upkeep and probably would be griefed to shit,we could have markets, player events, etc. there, and all those helpless shitters crying about muh pvp could live there



tldr. one province like reverse wilderness from runescape
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scouter1
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Re: Prelude: World 16.1

Post by scouter1 »

scouter1 wrote: Image
Image
In the beginning was the Radio Silence, and the Radio Silence was with Jorbtar, and the Radio Silence was Jorbtar.
The same was in the beginning with Jorbtar.
All updates were made by them; and without them was not any update made that was made.
In them was development; and that development was the light of hearthlings.
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sMartins
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Re: Prelude: World 16.1

Post by sMartins »

They don't have alts ... Or they cannot read without leaving any trace.

Different matter Is if they care or not.

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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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TemuSoldier
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Re: Prelude: World 16.1

Post by TemuSoldier »

remove pvp from world 16.1 and then re-add it serverwide the second someone purchases Rage
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Audiosmurf
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Re: Prelude: World 16.1

Post by Audiosmurf »

Make it so buying rage incurs a 50% LP gain penalty forever and murder it's 75%
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Audiosmurf
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Re: Prelude: World 16.1

Post by Audiosmurf »

But also without rage you can't attack anything stronger than a fox/badger because your guy is too scared
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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sMartins
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Re: Prelude: World 16.1

Post by sMartins »

Love you Audio :)
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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YellowGhostoMain
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Re: Prelude: World 16.1

Post by YellowGhostoMain »

You guys sure that rather the disliking of PvP in general, you actually dislike the fact player versus player fucking sucks on this game? Not only stats matter way too much, the combat mechanics are obtuse and large scale battles often comes down to the side that has the least client crashes wins.
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magnet
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Joined: Sat Jun 12, 2021 2:35 am

Re: Prelude: World 16.1

Post by magnet »

widelec_szatana wrote:Idk, maybe one province with pvp disabled(cant attack players unless you had combat relation before you entered it) wouldnt be so bad, it should have hard ql limit on everything, no rare resources, significantly increased claim upkeep and probably would be griefed to shit,we could have markets, player events, etc. there, and all those helpless shitters crying about muh pvp could live there

tldr. one province like reverse wilderness from runescape
introducing the Hermit ghetto

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