Jenno wrote:So how are we supposed to get away from nonconsensual PvP now that normal gates are gone?
There is nothing left to flee to.
Auto hearth is completely mandatory now.
I hope they address it in their secret update.
stop being so egoist! without you and 100's of noobs dying and losing all your stuff how will the big factions de entertained???
not like many noobs could scape before anyway, not many noobs carrying 50 water gallons in every trip outside their walls.
maybe consider spending 1h of your playtime learning how to run? i dont understand you guys play hundreds of hours of this game and cant be bothered to learn how to escape a gank.
That's a serious question. Players need a new strategy. Normal gates that lead to a locked cabin are no longer an option to disengage from PvP. You aren't going to outrun some of the more dedicated PvP nerds. Where am I even supposed to run to?
I wouldn't mind it if permadeath was out of the equation. I'm all for more PvP and more crime. I would turn around and fight.
Would a locked cabin (not behind a gate) be enough to drop aggro?
What about locked gates on a Stone Fence? They are passable during combat, right?
Jenno wrote:You aren't going to outrun some of the more dedicated PvP nerds.
If that was true before safepalis got removed they weren't going to do anything for you anyway, so mechanically nothing has changed. They just took away your comfort blanket.
The strategy should just be to learn to run instead of pretending it's an impossible task.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread http://www.seatribe.se/
Jenno wrote:That's a serious question. Players need a new strategy. Normal gates that lead to a locked cabin are no longer an option to disengage from PvP. You aren't going to outrun some of the more dedicated PvP nerds. Where am I even supposed to run to?
I wouldn't mind it if permadeath was out of the equation. I'm all for more PvP and more crime. I would turn around and fight.
Would a locked cabin (not behind a gate) be enough to drop aggro?
What about locked gates on a Stone Fence? They are passable during combat, right?
Here is the list:
snekkja
Locked log cabin
Locked stone mansion
Locked water mill
Locked water mill with cellar
Locked water mill with cellar with minehole
Locked water mill with cellar and minehole leading to locked log cabin
I can't understand why significant part of hermits can't comprehend changes. There are people UNIRONICALLY asking for new mammoth trap design. Goodness gracious.
snekkja
Locked log cabin
Locked stone mansion
Locked water mill
Locked water mill with cellar
Locked water mill with cellar with minehole
Locked water mill with cellar and minehole leading to locked log cabin
I can't understand why significant part of hermits can't comprehend changes. There are people UNIRONICALLY asking for new mammoth trap design. Goodness gracious.
“Learn to run like we never did. Download a custom third party client with hot key and auto-drinking abilities, then comprehensively study the wiki for years learning each mechanical interaction.”
The unrealistic NEET expectation vs what casual steam downloaders will do.
Locked doors take seconds to pick unless it’s high quality steel locks and even that’s not a given. Locks offer no protection. These people aren’t communicating in good faith but specifically in ways to keep the game in its niche 200 player death spiral.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
snekkja
Locked log cabin
Locked stone mansion
Locked water mill
Locked water mill with cellar
Locked water mill with cellar with minehole
Locked water mill with cellar and minehole leading to locked log cabin
I can't understand why significant part of hermits can't comprehend changes. There are people UNIRONICALLY asking for new mammoth trap design. Goodness gracious.
“Learn to run like we never did. Download a custom third party client with hot key and auto-drinking abilities, then comprehensively study the wiki for years learning each mechanical interaction.”
The unrealistic NEET expectation vs what casual steam downloaders will do.
Locked doors take seconds to pick unless it’s high quality steel locks and even that’s not a given. Locks offer no protection. These people aren’t communicating in good faith but specifically in ways to keep the game in its niche 200 player death spiral.
“Seconds” is plenty of time you ape.
Imagine if you will: the russian nesting doll strat. Go into locked watermill, into cellar, into minehole, where in the cave there are three locked mansions. Go into one, chasers are cooked. And you can make more than three!
You know what, you're right. You would have to go NEET to achieve this thing I could teach a 12 year old to do in 2-3 hours. You should never try. Just accept each death. Maybe walk into the middle of the nearest lake so it's harder for your attackers to steal your curios.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread http://www.seatribe.se/
Halbertz wrote:
TL;DR my best shot that it is Zadek from another alt again
wojak cringe
wojak cringe
go ahead!
This text fragment was generated using the ChatGPT 5.1 model (build: 2025-11) by OpenAI. This information is provided in accordance with the transparency requirements set out in Article 50 of the EU Artificial Intelligence Act.