It's kinda crazy how the most """toxic""" and unlikable people here always end up being non-PVPers
I think that's largely why PVE wouldn't work for haven. Not so much dedicated griefers trying to grief everybody, more jubjub being your neighbor and the most autistic LARP fight happening as a result of a minor disagreement
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Prelude: World 16.1
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Prelude: World 16.1
He's gonna moderate it like a Minecraft server
Did you know that placing brown bricks, is the best thing, and the most amount of fun, you could possibly have.
Did you know that placing brown bricks, is the best thing, and the most amount of fun, you could possibly have.
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kabuto202
- Posts: 125
- Joined: Sat Mar 05, 2011 10:19 pm
Re: Prelude: World 16.1
The definition of griefing is nebulous and conflict between players is not the same as griefing. However, a lot of things are solved by curating the playerbase. The whole point of a private server, is the private part. I don't need to solve griefing in the same way Jorbtar does, because my playerbase is "people who enjoy hanging out with each other and/or share similar interests" not random misanthropes on the internet. While there's quite a bit that would be adjusted to make PvP more manageable and to enable some community GMs to run events. The core of the issue (as to why it can't retain new players) for HnH has never been mechanical. The core of the issue has always been: you. The HnH playerbase. Ya'll the reason why this game sucks. The solution to "griefing" in HnH is to simply remove most of you.TemuSoldier wrote:Ok Jord 2.0: how are you going to solve the griefing problem?
And I assume you’ve read “Developer Thoughts on PVP”… right???
Honestly, this would be more of an own if the average Minecraft server didn't have a better population than this game.magnet wrote:He's gonna moderate it like a Minecraft server
Did you know that placing brown bricks, is the best thing, and the most amount of fun, you could possibly have.
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Schwarzvald
- Posts: 375
- Joined: Sat Dec 31, 2011 11:24 pm
Re: Prelude: World 16.1
Like 10-15 people with the loudest voices intentionally sabotage a game gradually lowering its player count to the point of death. They’re trying to PVE Haven itself but cry when we ask for our own PVE experience.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Prelude: World 16.1
The game is objectively the least PVP focused it has ever been as a direct result of people consistently pushing for it to be more tedious and less dangerous.
I rly don't see how you can possibly blame "loud PVPers influencing development" for anythign negative you perceive. INSANE mental gymnastics
I rly don't see how you can possibly blame "loud PVPers influencing development" for anythign negative you perceive. INSANE mental gymnastics
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Schwarzvald
- Posts: 375
- Joined: Sat Dec 31, 2011 11:24 pm
Re: Prelude: World 16.1
SnuggleSnail wrote:"loud PVPers influencing development"
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Prelude: World 16.1
You literally played in legacy based on your acc created, how can you be this clueless?Schwarzvald wrote:SnuggleSnail wrote:"loud PVPers influencing development"
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 16.1
Imho, adding QoL to PvP would unironically benefit people who fundamentally do not want to PvP. Let me explain.
Under current "ecosystem" the ends result tends to be that there's a small handful of autists who tolerate the hurdles PvP system throws at them, and effectively gain a monopoly on violence. They get to do whatever they want.
If those hurdles were lessened to a reasonable degree, more factions would form and persist. PvP players now have more of each other to fight. Maybe I'm overly optimistic, but some PvE larper could be saved by a faction just because they want to be the "good guys" in the next big Moot thread.
In a very idealistic scenario, even some casuals could engage with PvP, perhaps forming a small militia that can provide at least some deterrance.
Under current "ecosystem" the ends result tends to be that there's a small handful of autists who tolerate the hurdles PvP system throws at them, and effectively gain a monopoly on violence. They get to do whatever they want.
If those hurdles were lessened to a reasonable degree, more factions would form and persist. PvP players now have more of each other to fight. Maybe I'm overly optimistic, but some PvE larper could be saved by a faction just because they want to be the "good guys" in the next big Moot thread.
In a very idealistic scenario, even some casuals could engage with PvP, perhaps forming a small militia that can provide at least some deterrance.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Prelude: World 16.1
im not trying to "own" you , but this is a truly Farquadian statementkabuto202 wrote:The solution to "griefing" in HnH is to simply remove most of you.
also just add combat bots to Valhalla that chase and drink and combo moves etc, make PvP less esoteric so people arent like a fish out of water when they get aggro'd (including me)
Last edited by magnet on Wed Nov 19, 2025 10:36 pm, edited 1 time in total.
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Zephroze
- Posts: 242
- Joined: Wed Jan 23, 2019 10:48 pm
Re: Prelude: World 16.1
I see what you guys enjoy about this forum. Hucking shit at eachother is pretty funkabuto202 wrote:You think reading and answering a question is "analysis and counterargument"? What a debilitating way to live.Zephroze wrote: >analyzes and counterargues what he thinks

