Prelude: World 16.1

Announcements about major changes in Haven & Hearth.
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SnuggleSnail
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Re: Prelude: World 16.1

Post by SnuggleSnail »

people want non-cheeseable animals the same way they want a 0% tax rate
sounds great until you think about the realistic consequences
but also jorb and loftar could spend 10 years worth of development on trying to stop me from cheesing animals and I'd still be cheesing animals
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TrainMan
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Re: Prelude: World 16.1

Post by TrainMan »

alright, new suggestion
can you guys stop giving worlds numbers and instead give them cool names
vipes
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Re: Prelude: World 16.1

Post by vipes »

Just realized it's called W16.1 because they're planning to do 9-10 of these temp worlds before they start W17
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_Scipio
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Re: Prelude: World 16.1

Post by _Scipio »

vipes wrote:Just realized it's called W16.1 because they're planning to do 9-10 of these temp worlds before they start W17
I thought it was because there was gonna be 1/10th the development changes usually present in a new world launch.

Perhaps we will be pleasantly surprised and they will have considered all the suggestions laid out in this thread to make the new world be named W17 for the quantity of changes.

:lol:
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Zephroze
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Re: Prelude: World 16.1

Post by Zephroze »

whateverisfine wrote:
Zephroze wrote:It's really weird that I thought for the longest time I was in the minority to fix as much PVE cheese as possible but seemingly 90% of people agree with me that the game would be more fun and not too affected if bears/moose could swim, wolves didn't attach aurochs, mammoths trampled palisades when aggroed, whales had...blowhole...blast... I dunno.

Yeah I know it would negatively affect SOME hermits who would cheese bears but do they really need bears to sit at home and farm wax all day? It would just give them more encouragement to either team up with their neighbours or trade more. They don't really need bear/moose/mammoth gear to do the same shit they've been doing and neither does anybody else really.

Even if it took a couple more days for a group to be ready to fight bears it would effectively just do what jorbtar wanted and timegate some higher tier gear so that the world progressed more slowly and less content was invalid.
jorb and loftar dont even know how you are supposed to fight animals and making pve harder only benefit factions even more. nice suggestion mammoth trampling palisades lmao, you have absolutely no idea what you are talking about
Actually yeah I thought about it for 4.2 seconds and you could just destroy people's palisades instantly with that lmao

I think alternatively, they could try to kite around in an arc to aim a trunk gunk, or be able to trunk gunk over a palisade, or make a stomp attack that damages in an AOE that is used at half HP or lower. I'm sure there's dozens of different methods to alleviate this without outright allowing griefing from it.

Also it's fine if this only "benefits factions more" because we all know the game isn't made to benefit hermits. It benefits team play and hermits who trade.
Last edited by Zephroze on Mon Nov 24, 2025 7:17 am, edited 2 times in total.
Zephroze
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Re: Prelude: World 16.1

Post by Zephroze »

SnuggleSnail wrote:people want non-cheeseable animals the same way they want a 0% tax rate
sounds great until you think about the realistic consequences
but also jorb and loftar could spend 10 years worth of development on trying to stop me from cheesing animals and I'd still be cheesing animals
I don't doubt it but I know you're also helping them replicate and fix bugs when they actually deign to ask for your help, then rewarding you with smuggled valhalla loot they forget to despawn lol
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sMartins
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Re: Prelude: World 16.1

Post by sMartins »

I secretly hope they are working on Hafen 3.
Make friends with the other crabs or try to escape the bucket.
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Zephroze
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Re: Prelude: World 16.1

Post by Zephroze »

sMartins wrote:I secretly hope they are working on Hafen 3.
Yeah they can make it 3D and call it Wurm online, that'd be sick.
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pagsiu
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Re: Prelude: World 16.1

Post by pagsiu »

10 days left. Post the trailer already.
Marking forum read since World 2.
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TemuWarrior
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Re: Prelude: World 16.1

Post by TemuWarrior »

pagsiu wrote:10 days left. Post the trailer already.
10/10 joke, saved
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