???
you disagree?
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TemuSoldier
- Posts: 207
- Joined: Fri Oct 31, 2025 7:19 am
Re: Prelude: World 16.1
jord’s strongest soldier
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sMartins
- Posts: 3439
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Prelude: World 16.1
Also, can we have monkeys instead of hearthlings?
Come back to Monke ... vibe
Come back to Monke ... vibe
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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OIchi
- Posts: 122
- Joined: Wed Sep 23, 2015 11:06 pm
Re: Prelude: World 16.1
I fail to see how it's "okay", no idea if you ever participated in fights. In my opinion it serves as a great example of how not to make your combat system, feels like a waste of time regardless of win/loss but, its subjective I guess.pimotimo wrote: 1. PvP is "okay", simple but complex at the same time however I'd love to see more variety and abilities that have more impact. Adding other types of combat debuffs and stuff like that
2. True, locals still has a small advantatge (atleast in early world), knowing the thingwalls, fast support from your village/allies
3. What do you mean by that? Its true that having more goals and objectives to fight for would be great (just like meteorite). There is plenty of stuff to gain when knocking a player
What do you mean by plenty of stuff to gain when knocking a player? 90% of the time its just garbage that gets dumped on the ground. At best you can get a belt or few pieces of spare gear.
Even when your village gets raided 99% of shit simply gets destroyed or dumped on the ground. No one really needs any of that stuff.
It's a little different during first week or two, but past that, what you get from pvp is meaningless, you can get 20 times as much stuff in the time it took you to find a someone to beat up.
Resources are so abundant that there is absolutely no need to fight over anything. In the long run there is little reason to even leave you village walls.
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sMartins
- Posts: 3439
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Prelude: World 16.1
Indeed, I agree .... see above, limited resources pls.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Jenno
- Posts: 140
- Joined: Wed Sep 17, 2025 10:04 pm
Re: Prelude: World 16.1
The first encounter between two players should never result in death.
If you don’t want players murdering for fun, a killing blow should only be possible against criminals.
That said, committing crimes should be more accessible to the average player. Palisades are anti-fun. I want to create conflict, but I literally can’t.
If you don’t want players murdering for fun, a killing blow should only be possible against criminals.
That said, committing crimes should be more accessible to the average player. Palisades are anti-fun. I want to create conflict, but I literally can’t.
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Prelude: World 16.1
the solution is amping up your autismJenno wrote: I want to create conflict, but I literally can’t.
guys i was mistaken. jorpal and lobart require a 200 page blood sacrifice to read all our genius ideas and implement them swiftly before Dec 5
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Zephroze
- Posts: 242
- Joined: Wed Jan 23, 2019 10:48 pm
Re: Prelude: World 16.1
Surely we can hit at least 150 with all of our combined autismmagnet wrote:the solution is amping up your autismJenno wrote: I want to create conflict, but I literally can’t.
guys i was mistaken. jorpal and lobart require a 200 page blood sacrifice to read all our genius ideas and implement them swiftly before Dec 5
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Prelude: World 16.1
Rookie numbers
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Prelude: World 16.1
I don't have much hope that they'll make it past page 100. It's been suggested before but the minimum quality for progressing down levels should be increased. Level 9 should be something like 300 or 400 min quality.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Prelude: World 16.1
Really someone should've said that earlier before we went remove pvp -> private servers -> wb??? -> remove raw hide -> remove palisades pipeline_Scipio wrote:I don't have much hope that they'll make it past page 100. It's been suggested before but the minimum quality for progressing down levels should be increased. Level 9 should be something like 300 or 400 min quality.

