With the new world just few days away, I was wondering if the forum could provide some much needed tips to avoid noobish mistakes on day 1.
What are your go-to tactics for the very first day ingame?
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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Tips for day 1?
Steal from anyone more noobish than yourself (universally respected tradition)
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Tips for day 1?
Pick a deep cavern and build inside keeping distance from entrance. Don't shit up around to avoid being found. If you have biome with moles focus on them for skins. Your goal is to put racks asap, after that just focus on gaining few stats. Getting 10 ua is good idea, so even if you get agroed several hours in, you can easily defend yourself.
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Hingle_McCringle
- Posts: 63
- Joined: Sat Oct 14, 2017 1:40 pm
Re: Tips for day 1?
Halbertz wrote:Pick a deep cavern and build inside keeping distance from entrance. Don't shit up around to avoid being found. If you have biome with moles focus on them for skins. Your goal is to put racks asap, after that just focus on gaining few stats. Getting 10 ua is good idea, so even if you get agroed several hours in, you can easily defend yourself.
Is a deep cave enought???? like people will be exploring to the end of every cave looking for High Q gems for tools. puting a HF inside and blocking the entrance with a PClaim to me is the only viable option. you have to get that setup then go find moles and get the leather ASAP for a palisade
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Tips for day 1?
Tbf if you can setup a claim without it being bashed by a nearby group you are probably fine hidden deep in a cave as long as nobody sees you going in and out. The claim is more secure for sure but it also marks your cave as inhabited so y'know, pros and cons. If you have a claim in that cave and fence around your stuff it's about as secure as any base outside (need vandal) with the added bonus of being somewhat sneaky.Hingle_McCringle wrote:Halbertz wrote:Pick a deep cavern and build inside keeping distance from entrance. Don't shit up around to avoid being found. If you have biome with moles focus on them for skins. Your goal is to put racks asap, after that just focus on gaining few stats. Getting 10 ua is good idea, so even if you get agroed several hours in, you can easily defend yourself.
Is a deep cave enought???? like people will be exploring to the end of every cave looking for High Q gems for tools. puting a HF inside and blocking the entrance with a PClaim to me is the only viable option. you have to get that setup then go find moles and get the leather ASAP for a palisade
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Jenno
- Posts: 140
- Joined: Wed Sep 17, 2025 10:04 pm
Re: Tips for day 1?
Don't play on the first day. First week even.
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Tips for day 1?
I usually look for a cave too. Is there a way to stop someone from breaking the claim while it's new?
How do I even catch moles without a horse? They just vanish
Any other tips? Resources I should keep an eye out other than the usual curios and nettles?
How do I even catch moles without a horse? They just vanish
Any other tips? Resources I should keep an eye out other than the usual curios and nettles?
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vipes
- Posts: 129
- Joined: Fri Nov 07, 2025 4:03 pm
Re: Tips for day 1?
Pretty sure they only vanish a few times then they give up and you can catch them.Kamekono wrote:I usually look for a cave too. Is there a way to stop someone from breaking the claim while it's new?
How do I even catch moles without a horse? They just vanish![]()
Any other tips? Resources I should keep an eye out other than the usual curios and nettles?
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Tips for day 1?
Depends if this will be a thing or not: viewtopic.php?f=42&t=76525&hilit=unraidable
If that will be doable, there's still a non-"absolute zero" amount of counter-play. Of course if you manage to pull that 'exploit' off before anyone else even enters the cave (and the cave only has one entrance OR you manage to pull the trick on all of them) you're almost perfectly safe.* But I've heard of case(s) where someone was able to sneak an alt into the cave before it was blocked off. By simply logging out in a suitable spot, they were able to later log back and wreak havoc in a mostly unclaimed cave. Probably hearthing out with an inventory full of valuables and a cart loaded with 6 tanning tubs close to finishing leather.
*Main threat vector becomes if someone can mine their way in, which will generally be hard with low STR and no mine supports. But depending on map generation, it can be easy or even trivial.
If that will be doable, there's still a non-"absolute zero" amount of counter-play. Of course if you manage to pull that 'exploit' off before anyone else even enters the cave (and the cave only has one entrance OR you manage to pull the trick on all of them) you're almost perfectly safe.* But I've heard of case(s) where someone was able to sneak an alt into the cave before it was blocked off. By simply logging out in a suitable spot, they were able to later log back and wreak havoc in a mostly unclaimed cave. Probably hearthing out with an inventory full of valuables and a cart loaded with 6 tanning tubs close to finishing leather.
*Main threat vector becomes if someone can mine their way in, which will generally be hard with low STR and no mine supports. But depending on map generation, it can be easy or even trivial.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Kamekono
- Posts: 227
- Joined: Sat Jan 07, 2012 5:36 pm
Re: Tips for day 1?
Oh, good to know! I guess I always gave up before they didvipes wrote:Pretty sure they only vanish a few times then they give up and you can catch them.Kamekono wrote:How do I even catch moles without a horse? They just vanish![]()
vatas wrote:Depends if this will be a thing or not: viewtopic.php?f=42&t=76525&hilit=unraidable
If that will be doable, there's still a non-"absolute zero" amount of counter-play. Of course if you manage to pull that 'exploit' off before anyone else even enters the cave (and the cave only has one entrance OR you manage to pull the trick on all of them) you're almost perfectly safe.* But I've heard of case(s) where someone was able to sneak an alt into the cave before it was blocked off. By simply logging out in a suitable spot, they were able to later log back and wreak havoc in a mostly unclaimed cave. Probably hearthing out with an inventory full of valuables and a cart loaded with 6 tanning tubs close to finishing leather.
*Main threat vector becomes if someone can mine their way in, which will generally be hard with low STR and no mine supports. But depending on map generation, it can be easy or even trivial.
That exploit looks really awful... I really hope we'll spawn on several different continents then, or caves will be a battleground.

