Imagine if you will a pair of men, artists and technical experts, who have constructed a new, parallel world.
Sixteen alternate worlds, where people may, as flits of fancy, play at life in ancient times, a crude facsimile of medieval fantasy.
Like the God of Voltaire, these men treat this world they’ve sung with the harshest of neglect. At times they fiddle, or set new rules, but for the most part, there is no explicit interference. By their own words, they desire only to watch.
But each year they construct for themselves two golden parachutes, made of freshly renewed gold-tier payment subscriptions sent by their cult of addicts.
Today the ending has its Prelude: in the manner of the Hindu God Kali, once more they will tear apart their little world in fire and brimstone, that the rats might have a new skinner box to play in, and be sated for a short time. Brief life and constant death, in this cold Hearth where true change is rare and slowing.
Is 16.1 a midnight release kind of thing? Obviously that's tomorrow so I'm considering staying up all night and taking a few days off for world start. Is this real?
Also is it the same map?
Also, let clay nodes and water nodes range into higher q. That'd have the nice effect of further rewarding people for spending a lot of time selecting the best base location (i do not.), as well as making said location more desirable for the taking. Plus a good bit of the q spiral is dependent on wildly difficult to obtain high q clay.
Also, make combat not suck. If you're going to keep the pseudo-guitar-hero model of combat, at least slow down the combat tick timer so nonpro (and nonbot) pvpers can stand at least some chance. And maybe do diminished returns on pvp damage from stats? Basically if you make the combat even 20% more accessible I think it'll be immediately shown in some meaningful number of players sticking around past early game who otherwise would dip. Don't get me wrong, I learned enough last world to fight boars and such, I know it isn't an impossible combat system. And its freaking awesome on paper. It just kinda...sucks in real life. As it stands currently the citizen soldier is a myth: all hearthlings are ruled by people who can be counted on one hand with stats of 1k plus and macros for pvp. Effectively self-defense is not an option. I'm not saying I know how to fix it. You make games, and good ones. You fix it.