Game Development: World 16.1

Announcements about major changes in Haven & Hearth.
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caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Game Development: World 16.1

Post by caz »

Wat

Can you elaborate on the v gate deal
Can someone chase you in and keep attacking or do they get blocked???
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Dawidio123
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Re: Game Development: World 16.1

Post by Dawidio123 »

WIll the mine pyres go faster? Are the str reqs adjusted on deeper levels?
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SnuggleSnail
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Re: Game Development: World 16.1

Post by SnuggleSnail »

jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.

hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
Last edited by SnuggleSnail on Fri Dec 05, 2025 8:42 pm, edited 1 time in total.
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vipes
Posts: 129
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Re: Game Development: World 16.1

Post by vipes »

jorb wrote:By default, you are able to pass through (visitor) gates while in combat.
PVPERS BTFO!!!!!
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Brojnos
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Re: Game Development: World 16.1

Post by Brojnos »

So it begins
Jenno
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Re: Game Development: World 16.1

Post by Jenno »

Can other players walk through the gate during combat?
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Unfug
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Re: Game Development: World 16.1

Post by Unfug »

they had us in the first half, not gonna lie
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TemuSoldier
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Re: Game Development: World 16.1

Post by TemuSoldier »

jorb wrote:Object-Controlled-Objects remains the primary development goal.
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Vraatjuh
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Re: Game Development: World 16.1

Post by Vraatjuh »

SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.

hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
Biggest win so far!
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Kaios
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Re: Game Development: World 16.1

Post by Kaios »

jorb wrote:
  • By default, you are able to pass through (visitor) gates while in combat.
Implying that can somehow be modified to prevent passage while in combat? Or is that just always the case and the same rules apply for visitors evicted during combat (they get knocked out).

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