Game Development: World 16.1

Announcements about major changes in Haven & Hearth.
Jenno
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Joined: Wed Sep 17, 2025 10:04 pm

Re: Game Development: World 16.1

Post by Jenno »

I wonder who those two might be.

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TemuFighter
Posts: 16
Joined: Wed Nov 19, 2025 7:52 pm

Re: Game Development: World 16.1

Post by TemuFighter »

Finally, gates have been reverted to what they should have always been.
TY devs!
Epic badass fighter in a world of meaningless pixels.
While you enjoyed real life and relationships, I trained with the blade.
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eliminator
Posts: 104
Joined: Fri Mar 25, 2011 8:42 pm

Re: Game Development: World 16.1

Post by eliminator »

Whats gonna happen if a FILTHY pvper chases you to your base, will they be able to attack you on your base?
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Katodiy
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Re: Game Development: World 16.1

Post by Katodiy »

Will I be able to inherit my character from world 16 to world 16.1?
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TemuSoldier
Posts: 207
Joined: Fri Oct 31, 2025 7:19 am

Re: Game Development: World 16.1

Post by TemuSoldier »

eliminator wrote:Whats gonna happen if a FILTHY pvper chases you to your base, will they be able to attack you on your base?
joy of discovery hoe
go in there and find out the hard way, biatch

-p jorddy
jord’s strongest soldier
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losexd
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Re: Game Development: World 16.1

Post by losexd »

eliminator wrote:Whats gonna happen if a FILTHY pvper chases you to your base, will they be able to attack you on your base?
they can aggro only when outside or not affected by visitors debuff, which means if you get aggro and go inside, they can follow you inside too basically unless you close the gate.

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???


My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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boshaw
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Joined: Tue Jun 01, 2010 10:22 pm

Re: Game Development: World 16.1

Post by boshaw »

Vraatjuh wrote:
SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.

hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
Biggest win so far!
100%
Barbamaus
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Joined: Tue Aug 30, 2016 10:24 pm

Re: Game Development: World 16.1

Post by Barbamaus »

jorb wrote:[*] By default, you are able to pass through (visitor) gates while in combat.
I'm confused.
Does this only apply on your own claim?
If not, what does it mean for PvP? Let's say I'm being attacked, I get chased through my own gate. Does the chaser gain visitor buff? Does combat drop somehow? Does it just stay up, meaning they can still attack me despite being in my claim with a visitor buff? :?: :?: :?:
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TemuFighter
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Joined: Wed Nov 19, 2025 7:52 pm

Re: Game Development: World 16.1

Post by TemuFighter »

excited to see how time moves differently. Super fast time world??? HYPE!
Epic badass fighter in a world of meaningless pixels.
While you enjoyed real life and relationships, I trained with the blade.
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Saxony4
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Re: Game Development: World 16.1

Post by Saxony4 »

jorb wrote: [*] By default, you are able to pass through (visitor) gates while in combat.
By default I assume that means you could toggle it off for some reason? Also I assume this means you can shake a pursuer by running through your gate and they can't follow without permissions?
Strange
loftar wrote:git da mony

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