Game Development: World 16.1

Announcements about major changes in Haven & Hearth.
User avatar
YoungMan
Posts: 10
Joined: Fri Dec 05, 2025 7:59 pm

Re: Game Development: World 16.1

Post by YoungMan »

It's time!

Image
User avatar
pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Game Development: World 16.1

Post by pagsiu »

Don't forget to spawn statues this time plz (the rubberbanding, treaty and the others).
Marking forum read since World 2.
User avatar
Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: World 16.1

Post by Ozzy123 »

SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.

hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
so real, that prelude annoucement was such a bait lmao
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
klouyd
Posts: 163
Joined: Sun Aug 14, 2011 7:46 pm

Re: Game Development: World 16.1

Post by klouyd »

wish you did a dev stream well doing this! id love to see it from devs POV!
༼ つ ◕_◕ ༽つ
User avatar
TemuSoldier
Posts: 207
Joined: Fri Oct 31, 2025 7:19 am

Re: Game Development: World 16.1

Post by TemuSoldier »

Suggestion: remove gates. Ppl dont wanna leave their walls anyway
jord’s strongest soldier
User avatar
Hasta
Posts: 2250
Joined: Sun Sep 14, 2014 3:27 pm

Re: Game Development: World 16.1

Post by Hasta »

widelec_szatana wrote:I wonder if they made sure you cant inherit a char from w16 and go to w16.1
I wonder if it's this comment that caused the "last minute launch hiccup" hehe
User avatar
ksillema
Posts: 21
Joined: Sat Oct 14, 2023 1:34 pm

Re: Game Development: World 16.1

Post by ksillema »

jorb wrote: [*] Implemented a hopefully graceful rate limit to mounting mounts (e.g. boats, horses, chairs, &c) to avoid various shenanigans.
What does it meaaaaaaannnnnn
User avatar
dUmbins
Posts: 116
Joined: Thu Nov 27, 2025 8:33 pm
Location: Africa

Re: Game Development: World 16.1

Post by dUmbins »

The hour has come at last.
Ready your anal cavities and your peanuts, Hearthlings.
The wise seek the new. The Great, create it. ;)
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
Purus Pasta Client, Best Client!
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: World 16.1

Post by Audiosmurf »

I unironically love Seatribe because of their philosophy of "always overpromise underdeliver and be late" this sounds like I'm being bitchy but I'm being so so so genuine
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
jesi
Posts: 105
Joined: Wed Jan 04, 2012 6:18 pm
Location: Nowhere now

Re: Game Development: World 16.1

Post by jesi »

I was so ready to play .
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .

Return to “Announcements”