Game Development: World 16.1

Announcements about major changes in Haven & Hearth.
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TemuSoldier
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Re: Game Development: World 16.1

Post by TemuSoldier »

ksillema wrote:
jorb wrote: [*] Implemented a hopefully graceful rate limit to mounting mounts (e.g. boats, horses, chairs, &c) to avoid various shenanigans.
What does it meaaaaaaannnnnn
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Wlochmann
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Re: Game Development: World 16.1

Post by Wlochmann »

TemuSoldier wrote:
ksillema wrote:
jorb wrote: [*] Implemented a hopefully graceful rate limit to mounting mounts (e.g. boats, horses, chairs, &c) to avoid various shenanigans.
What does it meaaaaaaannnnnn
Do You Want To Know More?

whooooaaa xD
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jorb
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Re: Game Development: World 16.1

Post by jorb »

ETA: 10 min
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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AkaRyu
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Re: Game Development: World 16.1

Post by AkaRyu »

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Wlochmann
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Re: Game Development: World 16.1

Post by Wlochmann »

jorb wrote:ETA: 10 min
then crash in 5min :D
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Hasta
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Re: Game Development: World 16.1

Post by Hasta »

jorb wrote:ETA: 10 min
I honestly had a kneejerk reaction to "like" this comment.

I'm getting old and retarded.
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Hasta
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Re: Game Development: World 16.1

Post by Hasta »

Wlochmann wrote:
jorb wrote:ETA: 10 min
then crash in 5min :D
...because someone decided to create infinite number of kuksas using -1 birchbark or something, like the 16th start
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ulbu
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Re: Game Development: World 16.1

Post by ulbu »

What's the problem to start W16 already? Or you mean it's implemented in a way that a crash of either guarantees crash of another?
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vankoska
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Re: Game Development: World 16.1

Post by vankoska »

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TemuWarrior
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Re: Game Development: World 16.1

Post by TemuWarrior »

ulbu wrote:What's the problem to start W16 already? Or you mean it's implemented in a way that a crash of either guarantees crash of another?
lmao
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