Well said, king.jorb wrote:Friendly reminder that the announcement thread is not y'alls spergatory.
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sMartouts
- Posts: 55
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- Location: Italy
Re: Game Development: World 16.1
Make friends with the other buckets or try to escape the crab.
I'd easily call everything the Bible of our times. » special thanks to MagicWomanPOCS
I only said this sentence to log in. by keeko » 10 Oct 2038, 02:57
Ard Client, Best Client!
I'd easily call everything the Bible of our times. » special thanks to MagicWomanPOCS
I only said this sentence to log in. by keeko » 10 Oct 2038, 02:57
Ard Client, Best Client!
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OIchi
- Posts: 122
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Re: Game Development: World 16.1
It's quite fun to read all the drama about cave claim blocking being gone 
I'll always be happy with any exploit getting fixed, it should not be the go to way to play the game. Doesn't matter who it benefits.
Just come up with new strategy, it's not like "small group of ~8" is unable to do what single hermit can.
In my opinion you are overestimating the impact of this change, but hey it's an experimental world isn't it? Let's just play and see.
So far I'm liking the changes very much. Been sceptical about the visitor gate changes, but now that I get full picture I'm 100% behind keeping it.
I'll always be happy with any exploit getting fixed, it should not be the go to way to play the game. Doesn't matter who it benefits.
Just come up with new strategy, it's not like "small group of ~8" is unable to do what single hermit can.
In my opinion you are overestimating the impact of this change, but hey it's an experimental world isn't it? Let's just play and see.
So far I'm liking the changes very much. Been sceptical about the visitor gate changes, but now that I get full picture I'm 100% behind keeping it.
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Zephroze
- Posts: 243
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Re: Game Development: World 16.1
I like the changes more than I hate them I suppose.
It's supposed to be an experimental world yeah. Whatever I guess. If I get fucked over I have allies who can help me later on. No big deal. I'm definitely overreacting.
It's supposed to be an experimental world yeah. Whatever I guess. If I get fucked over I have allies who can help me later on. No big deal. I'm definitely overreacting.
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SnuggleSnail
- Posts: 3616
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Re: Game Development: World 16.1
SnuggleSnail wrote:jorb wrote:
- All siege significant gates will, thus, confer the visitor debuff.
- By default, you are able to pass through (visitor) gates while in combat.
hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
This was an overreaction. How it works is probably a fine compromise. Joy of discovery stinky tho
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Audiosmurf
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Re: Game Development: World 16.1
>two people admitting to overreacting like retards in a row
what the fuck is happening

what the fuck is happening

jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Zephroze
- Posts: 243
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Re: Game Development: World 16.1
Cognitive dissonance man. I'm a reasonable person at the best of times, and bipolar at the worst of times. I just don't care that much anymore. I still believe what I said but at the end of the day, somebody I know will end up with spare leather and at worst I'll be a few days behind. C'est la vie.Audiosmurf wrote:>two people admitting to overreacting like retards in a row
what the fuck is happening
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Zephroze
- Posts: 243
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Re: Game Development: World 16.1
What I'm wondering, is if you're still in combat with them, will you still incur the visitor debuff for entering? Does combat need to end before you get the debuff? This could open up a whole new world of accidentally letting griefers into your base.SnuggleSnail wrote:SnuggleSnail wrote:jorb wrote:
- All siege significant gates will, thus, confer the visitor debuff.
- By default, you are able to pass through (visitor) gates while in combat.
hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?
This was an overreaction. How it works is probably a fine compromise. Joy of discovery stinky tho
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SnuggleSnail
- Posts: 3616
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Re: Game Development: World 16.1
Xir if you're in combat with me you're about to be on the ground
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
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Zephroze
- Posts: 243
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Re: Game Development: World 16.1
Not if I run like a little bitch into my safe space visitor gate palisade!!!SnuggleSnail wrote:Xir if you're in combat with me you're about to be on the ground
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Zephroze
- Posts: 243
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Re: Game Development: World 16.1
Okay I have a major issue with surveying this world
How the slap happy fuck am I supposed to decide which tile to base the survey height on when the slider is removed?
Edit: Oh you can pull the nodes, that's actually cool but a little more annoying honestly, whatever it works
How the slap happy fuck am I supposed to decide which tile to base the survey height on when the slider is removed?
Edit: Oh you can pull the nodes, that's actually cool but a little more annoying honestly, whatever it works