Game Development: Silken Sled

Announcements about major changes in Haven & Hearth.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Silken Sled

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added two new equipment slots: "Shoulders" & "Mask" (names could be debated). Wings (Bee/Ant Queen, Hussar Wings) now consistently occupy the "Shoulders" slot, leaving them uncontroversially compatible with backpacks and capes. "Coracle"s now also occupy the "Shoulders" slot, avoiding conflicts with capes and backpacks. Masks (e.g. "Goat Mask", "Boreworm Mask", "Jack-o'-Mask") now go in the "Mask" slot, leaving them compatible with e.g. pipes and spectacles.
  • Added "Primitive Sled". A simple sled for pulling cargo overland. The sled can be carried on your back if empty, or pulled behind you if loaded. Do note, as with Corcacles, that variable materials on the sled won't be properly represented while carried on your back, fix pending. The "Primitive Sled", if carried as equipment, sits in the "Shoulders" slot. The "Primitive Sled" can pull two pieces of cargo. Slaem & Hearth confirmed!
  • Added "Silk Backpack", expands your inventory by 3 columns, rather than the 2 of the leather backpack.
  • Added "Rope Belt", a simple toolbelt made from rope.
  • Added "Feather Tassel", gilding made from "Feather".
  • Added "Bushmeat Strips", simple meat recipe.
  • Added "Wound Glue", bushcraft medicine treating "Cruel Incision", "Fell Slash", and "Nasty Laceration".
Key Fixes
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  • Inventory extending pieces of equipment can now, quite simply, be unequipped, even if doing so would leave your inventory overloaded. While you have items in unequipped inventory slots, you will have the "Overloaded" debuff. The "Overloaded" debuff will, periodically, attempt to move items into your inventory, or, failing that, drop them to ground. The "Overloaded" debuff will not take effect if you are knocked out, or dead. Happy to take input on this, as it may be at least somewhat controversial.
Small Fixes
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  • Fixed a small problem which prevented one player from adding curiosities to another, logged off, player's study table. (Reverted for now; turned out to be trickier than expected.)
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7 is the "Chernobyl Ushanka".
Store Description wrote:Image
$7
This hat saw a strange flash from the local power plant illuminate the night, and has felt glowing ever since!
All Gold & Silver subscribers have been awarded the "Chernobyl Ushanka", free of charge.

In the Pipe
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  • We hope you have been enjoying the new World 16.1 we launched last week, and are grateful for all the support and kind words we have gotten on account of it!
  • We will be announcing a Christmas stream sometime next week, and aim to push a small Christmas patch while doing it. (Re)post your favorite complaints and we'll see if we can't address some of them!
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
UPDATE YOUR CLIENTS... to get the new equipment slots!

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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_Scipio
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Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Game Development: Silken Sled

Post by _Scipio »

New slots, pawg!
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
likeabaussxd
Posts: 1
Joined: Sat Jun 25, 2016 10:54 am

Re: Game Development: Silken Sled

Post by likeabaussxd »

Great patch!
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Silken Sled

Post by springyb »

W16.1 equipping things in places W16 couldn't even imagine
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Silken Sled

Post by MightySheep »

You finally got a brain and realize having mandatory op hussar in Cape slot probly cost u a ton of sketchbook sales from ppl not wearing cool custom capes like I kept complain about
qazedcwsx4
Posts: 10
Joined: Tue Apr 30, 2013 7:04 pm

Re: Game Development: Silken Sled

Post by qazedcwsx4 »

Very cool!
lachlaan
Posts: 488
Joined: Sat Apr 06, 2013 9:32 pm

Re: Game Development: Silken Sled

Post by lachlaan »

What happens to the items that are now equippable in shoulder slot (only?) when someone logs on that had them in the back slot?
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ulbu
Posts: 88
Joined: Mon Nov 09, 2015 9:39 am

Re: Game Development: Silken Sled

Post by ulbu »

Afaik it's "Chornobyl" though.
vipes
Posts: 129
Joined: Fri Nov 07, 2025 4:03 pm

Re: Game Development: Silken Sled

Post by vipes »

Can't login, says "Already logged in"
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Halbertz
Posts: 674
Joined: Fri Aug 28, 2015 11:03 pm

Re: Game Development: Silken Sled

Post by Halbertz »

Thanks for patchma.

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