Game Development: Silken Sled

Announcements about major changes in Haven & Hearth.
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Girth
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Re: Game Development: Silken Sled

Post by Girth »

jorb wrote: [*] Inventory extending pieces of equipment can now, quite simply, be unequipped, even if doing so would leave your inventory overloaded. While you have items in unequipped inventory slots, you will have the "Overloaded" debuff. The "Overloaded" debuff will, periodically, attempt to move items into your inventory, or, failing that, drop them to ground. The "Overloaded" debuff will not take effect if you are knocked out, or dead. Happy to take input on this, as it may be at least somewhat controversial.[/list]

visually, items are being hidden from view when this debuff occurs, as the inventory shrinks. if you had free slots, you wouldn't be able to move them anyways. would be nice to have the "lost inventory region" in grey so that i could see and move items away from the debuff zone.
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Timucuax
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Joined: Sun Feb 19, 2012 11:26 pm

Re: Game Development: Silken Sled

Post by Timucuax »

Ardennesss wrote:
jorb wrote:[*] Our primary development direction is toward object-controlled-objects.
Still selling this lie eh?
I was thinking the same.
Pacox
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Re: Game Development: Silken Sled

Post by Pacox »

Rakija when?
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Nightdawg
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Re: Game Development: Silken Sled

Post by Nightdawg »

jorb wrote:Our primary development direction is toward object-controlled-objects.
Sure buddy
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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Fostik
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Re: Game Development: Silken Sled

Post by Fostik »

ulbu wrote:Afaik it's "Chornobyl" though.
That sored my eye too, though Ukrainian town name is Chornobyl indeed, the event itself still named Chernobyl Disaster.
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sMartins
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Re: Game Development: Silken Sled

Post by sMartins »

They're giving us what we want, which is nice at Christmas, but I'm not sure it's a good sign...
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sickaura
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Re: Game Development: Silken Sled

Post by sickaura »

remove -20% stone axe mining quality debuff
neoblackheart
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Re: Game Development: Silken Sled

Post by neoblackheart »

The overburdened thing really only has one major thing I like and thats that you can change backpacks and stuff without shifting your inventory around. Several times I have had a birchbark backpack and couldn't move my new leather backpack in till I rearanged my inventory.
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ErdTod
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Re: Game Development: Silken Sled

Post by ErdTod »

ulbu wrote:Afaik it's "Chornobyl" though.
This
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VDZ
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Re: Game Development: Silken Sled

Post by VDZ »

neoblackheart wrote:The overburdened thing really only has one major thing I like and thats that you can change backpacks and stuff without shifting your inventory around. Several times I have had a birchbark backpack and couldn't move my new leather backpack in till I rearanged my inventory.
It's much more significant with Wanderer's Bindle, which I'd previously hestitate using because you couldn't easily unequip it (getting locked in place by new items in the inventory automatically being put in the 'temporary' slot). Now you can just switch it out like any other equipment and the debuff will automatically move the item to a fitting slot.
Girth wrote:visually, items are being hidden from view when this debuff occurs, as the inventory shrinks. if you had free slots, you wouldn't be able to move them anyways. would be nice to have the "lost inventory region" in grey so that i could see and move items away from the debuff zone.
Are you speaking theoretically, or have you tried it? The debuff works very quickly, you won't be having items in the invisible slots for long, they'll either be moved to a place they fit or dropped on the ground soon enough. Basically the same thing you'd previously be doing manually before unequipping your inventory-boosting item.

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