Ender Client

Forum for alternative clients, mods & discussions on the same.
AlexNT
Posts: 115
Joined: Wed Jun 06, 2018 1:13 am

Re: Ender Client

Post by AlexNT »

Are you guys able to see the new inventory slots yet?
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xAlexx
Posts: 217
Joined: Wed Dec 03, 2014 9:10 am

Re: Ender Client

Post by xAlexx »

Nope. Idk if Ender or Kami client has updated to view them quite yet.
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derkami
Posts: 198
Joined: Thu Jun 02, 2016 11:28 pm

Re: Ender Client

Post by derkami »

xAlexx wrote:Nope. Idk if Ender or Kami client has updated to view them quite yet.
I don't post my updates anymore. I just do them. Had the Slots ~ 25 minutes after release. Hurricane has it too. So does vanilla. Give Ender some time to catch up. We don't get any heads up for these updates.
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mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Ie: Run the Kami updater. It will show if there is an updated or not. (works like a charm)
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

On the subject of account management ... (and gracefully failing),
I could suddenly not login anymore on some account with Ender client -> crash. (was still showing up as remembered).
Which turned out to be some bad token. (token was changed or blanked (not sure) in prefs by some other client)

Code: Select all

java.lang.IllegalArgumentException: Token must be 32 bytes
	at haven.AuthClient$TokenCred.<init>(AuthClient.java:468)
	at haven.LoginScreen$Credbox.creds(LoginScreen.java:246)
	at haven.LoginScreen$Credbox.enter(LoginScreen.java:238)
	at haven.LoginScreen$Credbox.access$600(LoginScreen.java:108)
	at haven.LoginScreen.wdgmsg(LoginScreen.java:402)
	at haven.Widget.wdgmsg(Widget.java:774)
	at haven.AccountList.wdgmsg(AccountList.java:153)
	at haven.Widget.wdgmsg(Widget.java:767)
	at haven.AccountList.wdgmsg(AccountList.java:144)
	at haven.Widget.wdgmsg(Widget.java:774)
	at haven.Widget.wdgmsg(Widget.java:767)
	at haven.Button.lambda$new$0(Button.java:105)
	at haven.Button.click(Button.java:190)
	at haven.Button.mouseup(Button.java:248)
	at haven.Widget$MouseUpEvent.shandle(Widget.java:1065)
	at haven.Widget.handle(Widget.java:921)
	at haven.Widget$Event.dispatch(Widget.java:873)
	at haven.UI$WidgetGrab.handle(UI.java:596)
	at haven.UI$WidgetGrab.handle(UI.java:588)
	at haven.EventHandler$Filter.handle(EventHandler.java:59)
	at haven.UI$PointerGrab.handle(UI.java:613)
	at haven.UI$PointerGrab.handle(UI.java:600)
	at haven.UI$Grab.check(UI.java:576)
	at haven.UI$Grab.access$700(UI.java:560)
	at haven.UI.dispatch(UI.java:659)
	at haven.UI.processMouseUp(UI.java:927)
	at haven.UI.mouseup(UI.java:922)
	at haven.UIPanel$Dispatcher.dispatch(UIPanel.java:80)
	at haven.GLPanel$Loop.run(GLPanel.java:367)
	at haven.JOGLPanel.run(JOGLPanel.java:246)
	at java.base/java.lang.Thread.run(Thread.java:833)
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ReDll
Posts: 113
Joined: Mon Mar 22, 2010 12:47 pm

Re: Ender Client

Post by ReDll »

All new slots are present from yesterday morning.
God is real, unless defined as integer.
AlexNT
Posts: 115
Joined: Wed Jun 06, 2018 1:13 am

Re: Ender Client

Post by AlexNT »

mvgulik wrote:Ie: Run the Kami updater. It will show if there is an updated or not. (works like a charm)
I usually just check if my fork is out of sync with Ender's. I saw some new commits, but couldn't check what it was from work. Turned out that wasn't it yet.

Otoh, the one added 7 hours ago seems to have it (yet again, can't build and test from work, but the code looks very much like it). Cheers.
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Zachary09
Posts: 767
Joined: Sat Aug 13, 2011 8:55 pm
Location: Poland

Re: Ender Client

Post by Zachary09 »

Could you please add the possibility of switching which gate you wish to close while pressing (quick close gate) button? It's severely annoying having to get very close to a set of gates just to determine which one you will attempt to close. I'd like not to close my palisade, but rather have the action target the nearest fence gate, for example.
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Yea, that change did not work very well with fences that where closeup to the gates.
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xAlexx
Posts: 217
Joined: Wed Dec 03, 2014 9:10 am

Re: Ender Client

Post by xAlexx »

Started getting this unknown error out of the blue. I assume it has something to do with me always having the trees hidden but I could be wrong.

Code: Select all

haven.render.RenderTree$SlotRemoved
	at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:680)
	at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:712)
	at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
	at haven.render.TickList.lambda$tick$0(TickList.java:135)
	at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
	at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
	at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
	at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
	at java.util.concurrent.CountedCompleter.exec(Unknown Source)
	at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
	at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
	at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
	at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)

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