Hello. I'm a new player and have been trying to understand the game systems.
I see there is a trading skill and read that it allows minting of currency.
What do i have to use for minting? Also does anyone do that? And most importantly, is there anything a new player can trade to old timers that would be of equal ish value? I see people trading 100q stone axes while the best i can do is 20. Are there any resources that stay valuable at low quality throughout the game? Or do i have to push my character high enough where i could get high q stuff? Because at that point i feel like i wouldn't need to trade anymore
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Mint, currency and trading
Hi, Maze the Wanderer here old veteran beyond a doubt.
To make barterstands and currency(what needs a coinpress) you need the trading skill, but that does not stop you from trading.
The coinpress is made with metal, and the coins are also made with metal. Each coinpress is unique and can't be the same as another, once you name a coin press you're the owner of that "MyName Coin".
This allows us to make markets and local economy's without people someone overflooding it with their own minted coins.
As for what people trade for, if it's your local hermits or towns they might ask for meat's, blueberries, info, rare curiosity's, bulk metal.
Don't worry to much about high quality stuff and focus on just enjoying the game and figuring it's process out honestly.
if you are afraid of your local towns, use an alt (use a beacon to summon in a new alt) and use it to go talk to villages/hermits around you.
To make barterstands and currency(what needs a coinpress) you need the trading skill, but that does not stop you from trading.
The coinpress is made with metal, and the coins are also made with metal. Each coinpress is unique and can't be the same as another, once you name a coin press you're the owner of that "MyName Coin".
This allows us to make markets and local economy's without people someone overflooding it with their own minted coins.
As for what people trade for, if it's your local hermits or towns they might ask for meat's, blueberries, info, rare curiosity's, bulk metal.
Don't worry to much about high quality stuff and focus on just enjoying the game and figuring it's process out honestly.
if you are afraid of your local towns, use an alt (use a beacon to summon in a new alt) and use it to go talk to villages/hermits around you.
Administrator of CoS
game ideas
game ideas
-
loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Mint, currency and trading
If you want to be rich, mass produce tar and wax, then send me a PM.
Can get you that high q stuff
Can get you that high q stuff
-
Nanibara
- Posts: 7
- Joined: Sat Dec 20, 2025 7:19 pm
Re: Mint, currency and trading
I have passed the town near me but i never noticed any stalls. Could it be that it's too early in the game? Also i don't really worry about it, the game is fun even if i do everything myself, I simply want to experience trading in this game.maze wrote: As for what people trade for, if it's your local hermits or towns they might ask for meat's, blueberries, info, rare curiosity's, bulk metal.
Don't worry to much about high quality stuff and focus on just enjoying the game and figuring it's process out honestly.
With that though, if i see a stall can i simply go and talk to it? Is it automated? Or do i have to talk to a person behind it?
So far most of the people i met were nice. I only got killed once by a player so far. So that's not an issuemaze wrote: if you are afraid of your local towns, use an alt (use a beacon to summon in a new alt) and use it to go talk to villages/hermits around you.
-
Nanibara
- Posts: 7
- Joined: Sat Dec 20, 2025 7:19 pm
Re: Mint, currency and trading
Does the quality of those not matter? Because if it matters then it misses the point imololeznub wrote:If you want to be rich, mass produce tar and wax, then send me a PM.
Can get you that high q stuff
-
MightySheep
- Posts: 2535
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Mint, currency and trading
It dont matter and is constantly neededNanibara wrote:Does the quality of those not matter? Because if it matters then it misses the point imololeznub wrote:If you want to be rich, mass produce tar and wax, then send me a PM.
Can get you that high q stuff
-
jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Mint, currency and trading
Some tips
Point system is used for most early trade 100 = 1 token
Prices at start
Tar - 1 barrel to 100 points/1 token then falls of progressivly
Wax 5-10points per wax eventually slips to 2points and hangs about there
Silk 20-50 per cloth early then settles about 10-20 for most game
Rock crystal - 100 points for most of the game till falls off
Minehole resources sells for the rarer stuff like potters clay or blood ore etc all sell well for most of the game
Heartwood leaves and most realm resource can get you good trades
Silver/gold is valuable as fuck early like 1 token to a bar them falls of a cliff as market owners habe cupboards of it so sell for tokens early!
Pearls always valuable kinda chill at 20ish points but get a pneck of your own for massice gains on crafter. Then sell for upgrades
Feldspar once you hit 250ishql it starts to have value esp early 350+ can be insane
Flint & quarts - variable price and ql need goes up over time
Saltwater - by bucket of 55+ can sell for 10points barrels sell better for 20p
Sand- as close to 60ql sell on markrts for 1 point for most of the game.
Steel - steel always sells any ql (can buy wrought iron and convet to steel)
Buying advice (ql maters alot!)
Highest ql axe/ first priority (do math now to account for -20 on mining ql) tinker normally better.
Best saw - upgrade a shit ton ( metal saw only! Alt you can make a higher ql saw mill with work if spiralling hard)
Best cutting tool - for meat/hide mostly to make best ropewalk/mulch for tree but later bones become madatory!
Best tree pot - brings up tree
Best herb table - brings up tree
(Always find out best well/water location for trees)
Best hanvil(hammer and anvil)-tend to be expensive if your not spiralling or getting high ql enough to trade stuff to pay for focus on infastructure instead
Making the best kiln you can normally via coade clay early and swapping to bone clay
With speed up amd lower population price might adapt and are likely to be more volitile. Avoid making your own silver/gold coins without more knowledge, likely you will just get drained. Avoid hording gold coins as most markets inflate them.
Some tips and advice of the top of my head hopes it helps
Point system is used for most early trade 100 = 1 token
Prices at start
Tar - 1 barrel to 100 points/1 token then falls of progressivly
Wax 5-10points per wax eventually slips to 2points and hangs about there
Silk 20-50 per cloth early then settles about 10-20 for most game
Rock crystal - 100 points for most of the game till falls off
Minehole resources sells for the rarer stuff like potters clay or blood ore etc all sell well for most of the game
Heartwood leaves and most realm resource can get you good trades
Silver/gold is valuable as fuck early like 1 token to a bar them falls of a cliff as market owners habe cupboards of it so sell for tokens early!
Pearls always valuable kinda chill at 20ish points but get a pneck of your own for massice gains on crafter. Then sell for upgrades
Feldspar once you hit 250ishql it starts to have value esp early 350+ can be insane
Flint & quarts - variable price and ql need goes up over time
Saltwater - by bucket of 55+ can sell for 10points barrels sell better for 20p
Sand- as close to 60ql sell on markrts for 1 point for most of the game.
Steel - steel always sells any ql (can buy wrought iron and convet to steel)
Buying advice (ql maters alot!)
Highest ql axe/ first priority (do math now to account for -20 on mining ql) tinker normally better.
Best saw - upgrade a shit ton ( metal saw only! Alt you can make a higher ql saw mill with work if spiralling hard)
Best cutting tool - for meat/hide mostly to make best ropewalk/mulch for tree but later bones become madatory!
Best tree pot - brings up tree
Best herb table - brings up tree
(Always find out best well/water location for trees)
Best hanvil(hammer and anvil)-tend to be expensive if your not spiralling or getting high ql enough to trade stuff to pay for focus on infastructure instead
Making the best kiln you can normally via coade clay early and swapping to bone clay
With speed up amd lower population price might adapt and are likely to be more volitile. Avoid making your own silver/gold coins without more knowledge, likely you will just get drained. Avoid hording gold coins as most markets inflate them.
Some tips and advice of the top of my head hopes it helps
-
Nanibara
- Posts: 7
- Joined: Sat Dec 20, 2025 7:19 pm
Re: Mint, currency and trading
Wow! this is huge help, thanks!jock wrote:Some tips
Point system is used for most early trade 100 = 1 token
Prices at start
Tar - 1 barrel to 100 points/1 token then falls of progressivly
Wax 5-10points per wax eventually slips to 2points and hangs about there
Silk 20-50 per cloth early then settles about 10-20 for most game
Rock crystal - 100 points for most of the game till falls off
Minehole resources sells for the rarer stuff like potters clay or blood ore etc all sell well for most of the game
Heartwood leaves and most realm resource can get you good trades
Silver/gold is valuable as fuck early like 1 token to a bar them falls of a cliff as market owners habe cupboards of it so sell for tokens early!
Pearls always valuable kinda chill at 20ish points but get a pneck of your own for massice gains on crafter. Then sell for upgrades
Feldspar once you hit 250ishql it starts to have value esp early 350+ can be insane
Flint & quarts - variable price and ql need goes up over time
Saltwater - by bucket of 55+ can sell for 10points barrels sell better for 20p
Sand- as close to 60ql sell on markrts for 1 point for most of the game.
Steel - steel always sells any ql (can buy wrought iron and convet to steel)
Buying advice (ql maters alot!)
Highest ql axe/ first priority (do math now to account for -20 on mining ql) tinker normally better.
Best saw - upgrade a shit ton ( metal saw only! Alt you can make a higher ql saw mill with work if spiralling hard)
Best cutting tool - for meat/hide mostly to make best ropewalk/mulch for tree but later bones become madatory!
Best tree pot - brings up tree
Best herb table - brings up tree
(Always find out best well/water location for trees)
Best hanvil(hammer and anvil)-tend to be expensive if your not spiralling or getting high ql enough to trade stuff to pay for focus on infastructure instead
Making the best kiln you can normally via coade clay early and swapping to bone clay
With speed up amd lower population price might adapt and are likely to be more volitile. Avoid making your own silver/gold coins without more knowledge, likely you will just get drained. Avoid hording gold coins as most markets inflate them.
Some tips and advice of the top of my head hopes it helps