You fixed overloaded AND made a bunch of fishing/coastal shit stackable??? <3 <3 <3 ♥ :hearteyes: etc
My beachcombing peasant ass is ... probably going to get murdered, but up until that point I will be very happy, thank you.
OH BUT SPEAKING OF,
did you really say 'trash fishing never left?' Because ummmmm. How can I put this? ... are you sure? So far this world I have caught an old boot, possibly the second one I have seen. I have otherwise not caught so much as a q10 stone, tree seed, filet of asp or any of the keys I dropped in the lake. This seems. Unlikely.
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Sled Yule
6 hidesThedrah wrote:anyone got a recipe for the primitive backpack extension?
2 leathers
2 strings
needs backpack discovery
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Sled Yule
Confirmed. I just crafted a q22.8 extension and it gave +2 slots.VDZ wrote:Almost, if it works the same as gildings and normal gear bonuses. Those round to the nearest bonus, so to turn a +1 into a +2 only requires q22.5 (as SQRT(22.5/10)=1.5), so if it's like gilding then the 2nd, 3rd, 4th and 5th slots should unlock at 22.5, 62.5, 122.5 and 202.5. (6th slot requires 302.5.)boshaw wrote:40 = 2xgravesmerch wrote:271q = 5 slots
wonder which q gives 2nd and 3rd slots
90 = 3x
160 = 4x
250 = 5x
...
If it works like most things it's just sqrt(q / 10)
6 Hides, 2 Leather, 2 String. Must have seen Backpack (type) to craft. Crafting a Birchbark Backpack is sufficient to discover the type. Quality is (qHides + qLeather + qString) / 3.Thedrah wrote:anyone got a recipe for the primitive backpack extension?
EDIT: For completeness: It also has 2 gilding slots, 10-35% Survival/Sewing.
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Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: Game Development: Sled Yule
My mask of the green man immediately unequipped after I logged in this patch; whereas previous patch I could wear both the Mask of the Green Man & Bandit's Mask - is this intended?
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Zephroze
- Posts: 243
- Joined: Wed Jan 23, 2019 10:48 pm
Re: Game Development: Sled Yule
One thing I gotta appreciate is that you tell everybody how you're gonna wallop them before you do it lolSnuggleSnail wrote:Being able to gain any gap after a cleave on even a small slope is an insane (bad) meta change for PVP xd
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Grobble
- Posts: 88
- Joined: Sat Feb 10, 2018 11:44 pm
Re: Game Development: Sled Yule
Now all we need is cave fiber *cough cough* Cave Fern *cough cough**Added "Moundwood Bough", a wood bough picked from "Mound Tree"s. Came up here.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Sled Yule
Nice patch, thank you


Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Sled Yule
Oh nice. I'm not sure where I got the idea that only 16.1 would be getting updates. Glad to be mistakenjorb wrote:They were! All changes are world independent unless specifically mentioned otherwise.
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Zephroze
- Posts: 243
- Joined: Wed Jan 23, 2019 10:48 pm
Re: Game Development: Sled Yule
I thought the same since it said 16.1 on the first post's image. Perhaps it should have both worlds?springyb wrote:Oh nice. I'm not sure where I got the idea that only 16.1 would be getting updates. Glad to be mistakenjorb wrote:They were! All changes are world independent unless specifically mentioned otherwise.
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Evighed
- Posts: 18
- Joined: Tue Apr 03, 2012 8:36 pm
- Location: Land of the Swimmable Maple Syrup Streams
Re: Game Development: Sled Yule
I love the Cookiecap!!
