p.s. LOFTER AND JORB this game SUX, i quit, how hard is it to just give visitor debuff to people inside of a palisade noob devs HE STOLE MY ROWBOAT I LOVED THAT BOAT
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26dollar
- Posts: 25
- Joined: Fri Dec 18, 2020 6:23 pm
can sleds still let you avoid visitor debuff?
i saw a guy fill up a cart full of my stuff INSIDE OF CLAIMED LAND SURROUND BY A PALISADE and he just teleported away
p.s. LOFTER AND JORB this game SUX, i quit, how hard is it to just give visitor debuff to people inside of a palisade noob devs HE STOLE MY ROWBOAT I LOVED THAT BOAT
p.s. LOFTER AND JORB this game SUX, i quit, how hard is it to just give visitor debuff to people inside of a palisade noob devs HE STOLE MY ROWBOAT I LOVED THAT BOAT
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Soukuw
- Posts: 137
- Joined: Thu Dec 10, 2015 8:27 am
Re: can sleds still let you avoid visitor debuff?
You left a hole somewhere or your town ran out of authority.
I highly recommend not doing the fence trick some people do or ever leaving your gates open, as soon as your town runs low on authority people can enter the gate and open the fence.

Green lines are visitor gates. this bases outer wall is placed one tile inside of a village claim to avoid any oddities with people trying to break the wall. (They have to step one tile inside the village to touch the palisade.)
1. The outer wall with visitor gates opening OUTWARD, the supports should be angled inward.
2. Inner base wall with visitor gates opening OUTWARD, the supports should be angled inward
3. A box with a mine hole, visitor gate opens TOWARDS the minehole
Be aware if you are in combat you need to find somewhere else to hide, either find a cave you can escape to or build a locked house with a mine hole in the basement.
DO NOT BUILD A HUGE CAVE BASE UNLESS ALL FLOORS ABOVE IT ARE PALISADED IN other players can build a minehole into your base from above if you don't skipping the visitor debuff. If your base has even a single unclaimed square inside your walls players can use that square to drop the visitor debuff, this frequently happens inside unsecured mines, you MUST force the player to go through a visitor gate.

This is my mine hole design, visitor gates between the up and down ladders force players through causing them to get the debuff every single cave level. You mirror the design on the next level. VISITOR GATE OPENS TOWARDS THE LADDER DOWN. You MUST place a village flag every single level.
Also another tip: Never ever use a master key, use a slave key and always warp into your base. Keep your master keys on an alt character exclusively used to keep items you don't ever want to lose.
I highly recommend not doing the fence trick some people do or ever leaving your gates open, as soon as your town runs low on authority people can enter the gate and open the fence.

Green lines are visitor gates. this bases outer wall is placed one tile inside of a village claim to avoid any oddities with people trying to break the wall. (They have to step one tile inside the village to touch the palisade.)
1. The outer wall with visitor gates opening OUTWARD, the supports should be angled inward.
2. Inner base wall with visitor gates opening OUTWARD, the supports should be angled inward
3. A box with a mine hole, visitor gate opens TOWARDS the minehole
Be aware if you are in combat you need to find somewhere else to hide, either find a cave you can escape to or build a locked house with a mine hole in the basement.
DO NOT BUILD A HUGE CAVE BASE UNLESS ALL FLOORS ABOVE IT ARE PALISADED IN other players can build a minehole into your base from above if you don't skipping the visitor debuff. If your base has even a single unclaimed square inside your walls players can use that square to drop the visitor debuff, this frequently happens inside unsecured mines, you MUST force the player to go through a visitor gate.

This is my mine hole design, visitor gates between the up and down ladders force players through causing them to get the debuff every single cave level. You mirror the design on the next level. VISITOR GATE OPENS TOWARDS THE LADDER DOWN. You MUST place a village flag every single level.
Also another tip: Never ever use a master key, use a slave key and always warp into your base. Keep your master keys on an alt character exclusively used to keep items you don't ever want to lose.
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26dollar
- Posts: 25
- Joined: Fri Dec 18, 2020 6:23 pm
Re: can sleds still let you avoid visitor debuff?
no, i did all that, im a fckn genius. this evil hacker is only using the exploit to steal cucumbers and peas from poor hermits because nobody will believe us and we'll just get gaslit into thinking we didnt read the 9,000 page manual on how to fight lofter's palisde programming.Soukuw wrote:
1. The outer wall with visitor gates opening OUTWARD, the supports should be angled inward.
2. Inner base wall with visitor gates opening OUTWARD, the supports should be angled inward
3. A box with a mine hole, visitor gate opens TOWARDS the minehole
i tested with an alt right after it happened, the claim was active and there was zero way to remove visitor debuff.
Soukuw wrote: first they came for the hermits, and i said nothing, because i was not a hermit.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: can sleds still let you avoid visitor debuff?
Are there scents?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: can sleds still let you avoid visitor debuff?
I bet there are no scents I bet you set white perms
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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zuhurat83
- Posts: 47
- Joined: Sun Mar 16, 2025 12:26 am
Re: can sleds still let you avoid visitor debuff?
gates facing inward or outward makes no difference. he probably lost claim authority and people stealthed in somehow. i see a lot of cave dwellers dont palisade their cave exits. And they end up getting robbed.
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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: can sleds still let you avoid visitor debuff?
CY@ sign sprucie, I can sell you the rowboat back if you want tho
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26dollar
- Posts: 25
- Joined: Fri Dec 18, 2020 6:23 pm
Re: can sleds still let you avoid visitor debuff?
i did NOT and there's OBLIVIOUSLY not gonna be scents when he's a hacker from the deep dark web, he can just set his stealth level to 9999Audiosmurf wrote:I bet there are no scents I bet you set white perms
if my alt wasn't able to walk on the claim because it said the land was owned that means the claim was active right?zuhurat83 wrote:gates facing inward or outward makes no difference. he probably lost claim authority and people stealthed in somehow. i see a lot of cave dwellers dont palisade their cave exits. And they end up getting robbed.
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Soukuw
- Posts: 137
- Joined: Thu Dec 10, 2015 8:27 am
Re: can sleds still let you avoid visitor debuff?
This is not true. The direction the gate faces dictates if you can open it with a slave key or not.zuhurat83 wrote:gates facing inward or outward makes no difference. he probably lost claim authority and people stealthed in somehow. i see a lot of cave dwellers dont palisade their cave exits. And they end up getting robbed.
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zuhurat83
- Posts: 47
- Joined: Sun Mar 16, 2025 12:26 am
Re: can sleds still let you avoid visitor debuff?
thats not what i meant. you pronounce it like it matters to visitor protection or something. it makes no change to that. if the area is claimed like he says, gate facing inward or outward wont have any meaning. the invader will get the buff