it's what was in patch notes, "Fixed a bug by which some wound treatments would show their quality percentage, rather than the number of wound points they can heal." yarrow works like that now, these in picture (and few others) still dont.Don't know what the issue you're talking about is
-
lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Sled Yule
-
Vladichka
- Posts: 116
- Joined: Tue Jul 18, 2023 8:26 pm
Re: Game Development: Sled Yule
Because in case of these wounds/medicine it's not a bug? It should in fact show treatment efficiency in % and it does that. It means that the treatment will not disappear before the wound is healed no matter what, regardless of how many points the wound has.lordgrunt wrote:it's what was in patch notes, "Fixed a bug by which some wound treatments would show their quality percentage, rather than the number of wound points they can heal." yarrow works like that now, these in picture (and few others) still dont.Don't know what the issue you're talking about is
Snake juice and yarrow were bugged, they could in fact only heal a limited number of health points, but it was not displayed in the UI.
-
Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Game Development: Sled Yule
Please roll this back.jorb wrote:
- Inventory extending items are no longer automatically unequipped, when auto switching gear, if unequipping them would cause you to become "Overloaded".
Overload was good as it was. Being stopped from auto-swap when your inventory has plenty of space just because there's 1 item in the last row or last column of your inventory is bad.
If you don't want it to work when the inventory is full, just make it so it wont autoswap if there's no space for the extra items. But even in that case dropping items is not bad. I'd rather have to pick up 5 items with 1 click, rather than having to manually move 20 items to free up the last row and column of my inventory every time.