Game Development: Sled Yule

Announcements about major changes in Haven & Hearth.
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lordgrunt
Posts: 451
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Sled Yule

Post by lordgrunt »

Don't know what the issue you're talking about is
it's what was in patch notes, "Fixed a bug by which some wound treatments would show their quality percentage, rather than the number of wound points they can heal." yarrow works like that now, these in picture (and few others) still dont.
Vladichka
Posts: 116
Joined: Tue Jul 18, 2023 8:26 pm

Re: Game Development: Sled Yule

Post by Vladichka »

lordgrunt wrote:
Don't know what the issue you're talking about is
it's what was in patch notes, "Fixed a bug by which some wound treatments would show their quality percentage, rather than the number of wound points they can heal." yarrow works like that now, these in picture (and few others) still dont.
Because in case of these wounds/medicine it's not a bug? It should in fact show treatment efficiency in % and it does that. It means that the treatment will not disappear before the wound is healed no matter what, regardless of how many points the wound has.
Snake juice and yarrow were bugged, they could in fact only heal a limited number of health points, but it was not displayed in the UI.
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Game Development: Sled Yule

Post by Mr_Bober »

jorb wrote:
  • Inventory extending items are no longer automatically unequipped, when auto switching gear, if unequipping them would cause you to become "Overloaded".
Please roll this back.
Overload was good as it was. Being stopped from auto-swap when your inventory has plenty of space just because there's 1 item in the last row or last column of your inventory is bad.

If you don't want it to work when the inventory is full, just make it so it wont autoswap if there's no space for the extra items. But even in that case dropping items is not bad. I'd rather have to pick up 5 items with 1 click, rather than having to manually move 20 items to free up the last row and column of my inventory every time.

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