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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Grammophone Crane
CLASSIC
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Grammophone Crane
Not beginning with copy pasta of a working implementation would be nigh guaranteed to miss things. Welcome to software development. ^_^
Fixed on the backend. Maybe even on the running servers.
Fixed on the backend. Maybe even on the running servers.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Grammophone Crane
I really like the combat stance the crane takes
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Grammophone Crane
Patch: Grammophone Crane -- 14 Jan 2026

A lot of heartlings keep turning there back on this fix as its only for fires.jorb wrote:Player Characters should now attempt to face fires when crafting over them. The vicious exploit party of (appearing to be) cooking meat over open stockpiles confirmed for over.

Last edited by mvgulik on Tue Jun 16, 2026 8:04 am, edited 1 time in total.
Ignored(29): "Would you like to know more"
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Frogg
- Posts: 119
- Joined: Thu Feb 12, 2026 12:26 am
Re: Game Development: Grammophone Crane
Bumping some old Game Development thread when everyone is waiting for a new one. ![Trollface ¦]](./images/smilies/troll.gif)