Game Development: Chessebell Poaching

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Chessebell Poaching

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Belltower", A massive structure to support a bell. You ring the bell by pulling (Right-click) the rope. The sound it makes varies with the metal used to build it.
  • Added buildable chess pieces.
    • The ability to build chess pieces is acquired by learning a new skill "Boardgames".
    • Chess pieces are built from a new input type "Sculptable Material": wood, metal, clay, or stone. (Debated including snow, but decided against it for now.)
    • If you use Wood Blocks for "Sculptable Material", it will present visually as the bark material of the wood type in question, whereas Boards will present as the pulp material.
    • Moved the old curiosity "Tafl Board" in under the "Boardgames" skill.
    • You can, of course, put hats on the chess pieces.
  • Added "Poacher's Pouch", a "Creel" alternative for hunters. The "Poacher's Pouch" can hold: Raw hides, raw meat, bone, animal fat, intestines, entrails, and small animals/birds both dead and alive. Suggested, perhaps among other places, here.
  • Added "Dumbledore", a friendly beetle which sometimes lands on its back, needing help to find even keel again.
  • Added "Driftwood Crown", crown, curiosity. Suggested here.
  • Added "Black Henbane", flower, curiosity. Grows in "Badlands".
  • Added "Raven Black", hair color. Suggested here.
  • Added "Mouflon Horn", finebone recieved (between 0-2) when butchering Mouflon Sheep.
  • Added "Cavecakes", hardtack bread made from "Cavedust".
  • (Re)Added "Glow of the Cavebulb", a buff received when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.
Key Fixes
-----------------------
  • Added a brief hourglass timer to the action of taking possession of "Study Desk"s, to prevent you from accidentallying your buddies' desks. Suggested here.
Small Fixes
-----------------------
  • Redrew icons for "Driftkelp" and "Fairy Mushroom" in 4x resolution.
  • Made stackable: "Driftkelp". "Fairy Mushroom"
  • Fixed a bug by which "Lake Snail"s were accidentally no longer "Snail"s. (AKA: padding out the changelog by introducing dumb bugs and then fixing them.)
  • Improved the error messages when attempting to found a new village too close to, or on the land of, an already existing village, by presenting the blocking village's name, and by being hopefully a bit better worded.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Cocktail Hat".
Store Description wrote:Image$7 Perpetually tipsy in a daze of glitter and glitz, this hat is a jingling toast to life!
All Gold subscribers have been awarded the "Cocktail Hat", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Glewk
Posts: 5
Joined: Fri Dec 05, 2025 11:38 pm

Re: Game Development: Chessebell Poaching

Post by Glewk »

Another update? Nice!
User avatar
Regulus2424
Posts: 685
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Chessebell Poaching

Post by Regulus2424 »

thanks for fixing lvl 5 of Wandering Sage





JK, they didn't fix shit
Last edited by Regulus2424 on Thu Jan 29, 2026 5:02 am, edited 1 time in total.
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
User avatar
Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: Game Development: Chessebell Poaching

Post by Saxony4 »

How about a nice game of chess?
loftar wrote:git da mony
User avatar
_Scipio
Posts: 304
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: Game Development: Chessebell Poaching

Post by _Scipio »

Very cool of you to be reading suggestions and implementing them!
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On
User avatar
Kearn
Posts: 605
Joined: Thu Jun 24, 2010 2:09 am

Re: Game Development: Chessebell Poaching

Post by Kearn »

jorb wrote: [*] (Re)Added "Glow of the Cavebulb", a buff recieved when eating most any food made from Cavebulbs. Makes you glow slightly for a spell.
nostalgia
jorb wrote: [*] You can, of course, put hats on the chess pieces.
excellent
jorb wrote:recieved
pain
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Chessebell Poaching

Post by Redlaw »

it strategizes like a good update, almost like its chess.
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Chessebell Poaching

Post by maze »

cool stuff, like the update.
Can we get automated press and loom next?
Or the watermill idea: https://www.havenandhearth.com/forum/vi ... 54#p738954
Administrator of CoS
game ideas
User avatar
popatria
Posts: 14
Joined: Fri Aug 15, 2014 9:29 pm
Location: Brasil

Re: Game Development: Chessebell Poaching

Post by popatria »

Best update ever for hunters!
User avatar
NoBizd
Posts: 76
Joined: Mon Apr 23, 2012 4:49 pm

Re: Game Development: Chessebell Poaching

Post by NoBizd »

Are you sure Jorb that Boardgames skill was supposed to cost 250K lp? Quite a lot for something typically 4fun. :?

Return to “Announcements”