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ksillema
- Posts: 21
- Joined: Sat Oct 14, 2023 1:34 pm
Re: Game Development: Chessebell Poaching
Good jo(r)b with the new update! 
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Chessebell Poaching
Cool patch! We're so back.
Marking forum read since World 2.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Chessebell Poaching
I think it's fine. Tafl boards could be buffed though.jorb wrote:Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?
And please don't let learned helplessness detract you, the 72 extra inventory slots when butchering livestock via hunters pouches are great.
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HookedGrip
- Posts: 16
- Joined: Tue Sep 13, 2022 12:42 am
Re: Game Development: Chessebell Poaching
It's not "great" it's good. If its intended for them not to accept stacked items that's fine, theres never been a clear answer though. some containers take stacks, some don't. The issue lies in that there is no clarity on what does and what doesn't similar to stockpile and stackable items.springyb wrote:I think it's fine. Tafl boards could be buffed though.jorb wrote:Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?
And please don't let learned helplessness detract you, the 72 extra inventory slots when butchering livestock via hunters pouches are great.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Chessebell Poaching
The issue is you've played for several years and wax is still a luxury to you.HookedGrip wrote:It's not "great" it's good. If its intended for them not to accept stacked items that's fine, theres never been a clear answer though. some containers take stacks, some don't. The issue lies in that there is no clarity on what does and what doesn't similar to stockpile and stackable items.
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HookedGrip
- Posts: 16
- Joined: Tue Sep 13, 2022 12:42 am
Re: Game Development: Chessebell Poaching
springyb wrote:The issue is you've played for several years and wax is still a luxury to you.HookedGrip wrote:It's not "great" it's good. If its intended for them not to accept stacked items that's fine, theres never been a clear answer though. some containers take stacks, some don't. The issue lies in that there is no clarity on what does and what doesn't similar to stockpile and stackable items.
Wax is one of the easiest items to produce, I could careless about that. I'm just not going to utilize the pouch unless items stack. Simply because it feels weird.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Chessebell Poaching
We would like items to stack in sacks, but non-trivial bc reasons(tm).
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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HookedGrip
- Posts: 16
- Joined: Tue Sep 13, 2022 12:42 am
Re: Game Development: Chessebell Poaching
Appreciate the answer, very exciting to see the recent surge of updates and hope yall enjoyed the christmas break.jorb wrote:We would like items to stack in sacks, but non-trivial bc reasons(tm).
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Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: Game Development: Chessebell Poaching
Imo it's perfect and i totally agree. Personally i just wanted to make sure i was not wasting more LP than i need before i waste LP on this skill i don't need.jorb wrote:Perhaps went overboard?
Can you fix wandering sage tho?
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Chessebell Poaching
Feels to me like Loftar is still on holiday.
Ignored(29): "Would you like to know more"