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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Chessebell Poaching
50 xp for a flower than you need to study like 2-3 a day of is just cruel too xd
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Chessebell Poaching
Might have gone a wee bit high on that, ya. ^_^Dawidio123 wrote:50 xp for a flower than you need to study like 2-3 a day of is just cruel too xd
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ulbu
- Posts: 88
- Joined: Mon Nov 09, 2015 9:39 am
Re: Game Development: Chessebell Poaching
First of all, really cool, kinda unexpectedly rich, update.
One thing I can't understand is - why anvil needs casting material and cooling down, and bell is made instantly, when bells of that size are cast in ground? Not enough immersion. At least we could have bells removable, so that we could test all of them without spawning towers for no reason. SImilar to sails.
Now, do I understand correctly this bell tower is somewhat related to OCOs?
As usual: brick houses and clay shingles when?
P.S. Thanks for update, I really feel alive because of it.
One thing I can't understand is - why anvil needs casting material and cooling down, and bell is made instantly, when bells of that size are cast in ground? Not enough immersion. At least we could have bells removable, so that we could test all of them without spawning towers for no reason. SImilar to sails.
Now, do I understand correctly this bell tower is somewhat related to OCOs?
As usual: brick houses and clay shingles when?
P.S. Thanks for update, I really feel alive because of it.
Last edited by ulbu on Thu Jan 29, 2026 3:22 pm, edited 1 time in total.
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Regulus2424
- Posts: 685
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Chessebell Poaching
I wish Wandering Sage was somewhat related to OCO, they would have fixed it in no time.
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Chessebell Poaching
You most definitely do not understand correctly. OCO has been "the primary development direction" since Feb 21 2021. It is not going to happen, and we know this because 5 years later they can't provide so much as a single screenshot of progress.ulbu wrote:Now, do I understand correctly this bell tower is somewhat related to OCOs?
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Chessebell Poaching
the bells singing reminds me of how Stalagoomba could also feature sound, song of their peoples, or speaking gibberish
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Chessebell Poaching
Casting + can switch bells is a good idea!One thing I can't understand is - why anvil needs casting material and cooling down, and bell is made instantly, when bells of that size are cast in ground? Not enough immersion. At least we could have bells removable, so that we could test all of them without spawning towers for no reason. SImilar to sails.
Love to hear it! Ty!P.S. Thanks for update, I really feel alive because of it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Chessebell Poaching
That would be cool!gravesmerch wrote:the bells singing reminds me of how Stalagoomba could also feature sound, song of their peoples, or speaking gibberish
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sneezewortt
- Posts: 23
- Joined: Sun Sep 05, 2010 12:29 am
Re: Game Development: Chessebell Poaching
narwal spear?
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Chessebell Poaching
it costs 100k lp more than the 2 best mining and tree planting skills in the game to play chess rnjorb wrote:Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?HasseKebab wrote:did you mistype, why does it cost 250k?
100k more than unlocking murder and 125k more than buying the ability to siege entire villages
So yeah maybe dial it back
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.


