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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Chessebell Poaching
Make it cost a million
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Chessebell Poaching

Granger wrote:Fuck off, please go grow yourself some decency.
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Chessebell Poaching
Pls let us build it like this


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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Chessebell Poaching
@jorb
the 250k cost is a bit overboard when cloth cost typically limit players from randomly building stuff because cloth can be a bit expensive for the random hermits.
if they were made of just stone or just clay, yeah people would make a ton but just with a single cloth. You've limited it randomly being made.
I'd say you could take it a step further and add polish to it, that would basically hardcore limit it to only villages ever making them.
Since your also taking suggestion can you add random mob pathing to the "Baba Yaga's Hat". it has feet, it should be running around like a chicken or critter, when dropped.
the 250k cost is a bit overboard when cloth cost typically limit players from randomly building stuff because cloth can be a bit expensive for the random hermits.
if they were made of just stone or just clay, yeah people would make a ton but just with a single cloth. You've limited it randomly being made.
I'd say you could take it a step further and add polish to it, that would basically hardcore limit it to only villages ever making them.
Since your also taking suggestion can you add random mob pathing to the "Baba Yaga's Hat". it has feet, it should be running around like a chicken or critter, when dropped.
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22nd_ChuckNorris
- Posts: 19
- Joined: Sat Nov 05, 2011 10:12 pm
Re: Game Development: Chessebell Poaching
Perhaps you both could make them bigger to take this into account so that they are actually worth using, seems a shame that they are in the game and rarely used, even when going out fishing/hunting etcjorb wrote:We would like items to stack in sacks, but non-trivial bc reasons(tm).
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Jorg
- Posts: 157
- Joined: Fri Dec 30, 2016 6:05 am
Re: Game Development: Chessebell Poaching
I think it'd be better to add more expensive larp skills rather than reduce this one. 250k is a chunk, but it's really not that much lpjorb wrote:Figured it was a quite optional luxury, and that some relatively absurd cost would aid in not having random chess pieces scattered over the woodlands. Perhaps went overboard?HasseKebab wrote:did you mistype, why does it cost 250k?
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Xeloxs
- Posts: 24
- Joined: Sun Apr 05, 2015 3:48 pm
Re: Game Development: Chessebell Poaching
We can make white clay, but is there any clay for black chess figures?
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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Game Development: Chessebell Poaching
Xeloxs wrote:We can make white clay, but is there any clay for black chess figures?
gray clay?
Wiki editor.
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DarkLadyPhoenix
- Posts: 17
- Joined: Sun Dec 29, 2013 7:24 am
Re: Game Development: Chessebell Poaching
Not quite as simple as redrawing icons, but will oak trees ever be updated? It just seems to be really different from the rest of the trees.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Chessebell Poaching
Unless you want them specifically made of clay, you could just use basalt? Stone is also a "Sculptable Material."Xeloxs wrote:We can make white clay, but is there any clay for black chess figures?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)