When it comes tool-belt-swapping, obviously some tasks like butchering can have a dilemma (does the player want cleaver for speed, or stone axe for best hardcap?) but that shouldn't stop automatically selecting the best tool for tasks where only a single attribute matters:
1) Tree Chopping Speed (Stone Axe < Tinker's Axe < Metal Axe < Woodsman's Axe)
2) Woodblock Yield (Metal Axe OR Woodsman's Axe)
3) Tree-stump Damage (Wooden Shovel < Tinker's Shovel < Metal Shovel)
Yes, I just chopped down a tree with a Stone Axe instead of the Metal Axe I also had on my belt.
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vatas
- Posts: 5254
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Simple checks for Simple tasks
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Regulus2424
- Posts: 684
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Re: Simple checks for Simple tasks
For some reason, when I want to chop down a tree or split some blocks my hearthling keeps switching to butcher cleaver of all things. 
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W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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DDDsDD999
- Posts: 5766
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Re: Simple checks for Simple tasks
What if they want to make tool q matter for those tasks in the future?





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jorb
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Re: Simple checks for Simple tasks
Agree in principle.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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