Does that mean saffron is coming?
Y'all are doing great work.
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Polar Crocus
why i am in shock every single update?
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Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: Game Development: Polar Crocus
Couldnt u simply have made that the.. "borders"? of the model simply extend deeper into the ground no matter what?




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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Polar Crocus
so let me understand this...
you need rage to stop a thingchallenge.. which means if your a hermit u need rage if you want to stop it... but then if someone shows up you have no where to run because you cant even run back to your claim because you can no longer get into your own door...
So then you obviously just decline to try to stop the thing challenge and pray your not the target....
but your unlucky.. you are the target
then they put rams and catapults outside your wall 20 tiles away. so you try to build archery towers... but because you guys made archery towers only range 18 and catapults 20... you cant reach them with the archery tower... ive never seen archery towers stop a siege or do anything. so they will break your towers...
So the only way to defend is to build your own catapults because your a farmer with no combat stats.... but whats that? you need seigecraft to build catapults now... so then you need rage anyway
So forced PVP once again...
it seems like you guys want to make hermits/peaceful villages to quit or something... jorb and loftar seem only want to please the same 5 people every world.... claiming they helping pvp people... but the people you guys are listening to are not really interested in PVP they are interested in greifing... if they wanted more pvp they would be suggesting improvements to make combat more appealing to newcommers.
I can see the next update queue up already... you cannot damage rams and catapults without murderous rage being active.
you need rage to stop a thingchallenge.. which means if your a hermit u need rage if you want to stop it... but then if someone shows up you have no where to run because you cant even run back to your claim because you can no longer get into your own door...
So then you obviously just decline to try to stop the thing challenge and pray your not the target....
but your unlucky.. you are the target
then they put rams and catapults outside your wall 20 tiles away. so you try to build archery towers... but because you guys made archery towers only range 18 and catapults 20... you cant reach them with the archery tower... ive never seen archery towers stop a siege or do anything. so they will break your towers...
So the only way to defend is to build your own catapults because your a farmer with no combat stats.... but whats that? you need seigecraft to build catapults now... so then you need rage anyway
So forced PVP once again...
it seems like you guys want to make hermits/peaceful villages to quit or something... jorb and loftar seem only want to please the same 5 people every world.... claiming they helping pvp people... but the people you guys are listening to are not really interested in PVP they are interested in greifing... if they wanted more pvp they would be suggesting improvements to make combat more appealing to newcommers.
I can see the next update queue up already... you cannot damage rams and catapults without murderous rage being active.
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cerulean19
- Posts: 69
- Joined: Tue Sep 28, 2010 10:34 pm
Re: Game Development: Polar Crocus
....how are we supposed to plant the crocuses? right clicking them on the ground doesn't work, right clicking them on plowed land doesn't work. Right clicking the crocus itself only shows "Study", no plant option. They won't go into a treeplanter's pot.
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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: Game Development: Polar Crocus
This:
https://www.havenandhearth.com/forum/vi ... 48&t=79976
and
this:
https://www.havenandhearth.com/forum/vi ... 48&t=57544
still not added, NGL kinda cringe,
yet there's hope because:
)
https://www.havenandhearth.com/forum/vi ... 48&t=79976
and
this:
https://www.havenandhearth.com/forum/vi ... 48&t=57544
still not added, NGL kinda cringe,
yet there's hope because:
so maybe item locking system will be added as well (looking at you jorbjorb wrote:Fixed stacking of items inside container items (e.g. "Creel", "Poacher's Pouch", "Seedbag"s). Some caveats apply, as auto-stacking will not (yet) be able to detect existing stacks/items inside container items, but it seemed like a significant improvement that they are able to hold stacks at all that we decided to push it in a slightly unfinished state. There is a plan for the fuller fix.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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Tonasz666
- Posts: 4
- Joined: Sat Jul 20, 2019 1:01 pm
Re: Game Development: Polar Crocus
Wow, great update! Is it possible, to make same thing as anvil + hammer with frying pan+ fireplace/grill?
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ulbu
- Posts: 88
- Joined: Mon Nov 09, 2015 9:39 am
Re: Game Development: Polar Crocus
Any fix for allowing rennet into cups? Tired of measuring 1L with a 5L jug and a 4L pickling jar.
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Polar Crocus
Keep pandering to the 0.1% (who keep calling you names quite publicly until you change something that benefits them), and you'll only have the 0.1% playing this game
Dumb changes to thing challenges.
Dumb changes to thing challenges.
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
Re: Game Development: Polar Crocus
How did you "join in 2010" and never seen a garden pot?cerulean19 wrote:....how are we supposed to plant the crocuses? right clicking them on the ground doesn't work, right clicking them on plowed land doesn't work. Right clicking the crocus itself only shows "Study", no plant option. They won't go into a treeplanter's pot.