Game Development: Fine Produce

Announcements about major changes in Haven & Hearth.
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Axatros
Posts: 135
Joined: Sat Mar 23, 2013 10:03 pm

Re: Game Development: Fine Produce

Post by Axatros »

Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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Regulus2424
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Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Fine Produce

Post by Regulus2424 »

jorb wrote:Added "Produce Sack".
I think we've finally reached the critical mass (of sacks) that will allow you to add Hacky sack https://en.wikipedia.org/wiki/Hacky_sack
It would be nice to have another kind of competitive sport, since right now there is only Foot Orienting (also known as PvP), Ramwatching and Shoeball
Besides, sometimes I just get sad that somewhere there is a sack not being hackied :(
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Regulus2424
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Re: Game Development: Fine Produce

Post by Regulus2424 »

jorb wrote: Added "Wood Scorpion".
Let me get this straight, we now have both the frog and the scorpion in the game, but there is no curio that can be made out of them? :?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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vatas
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Re: Game Development: Fine Produce

Post by vatas »

Regulus2424 wrote:
jorb wrote: Added "Wood Scorpion".
Let me get this straight, we now have both the frog and the scorpion in the game, but there is no curio that can be made out of them? :?
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Selles
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Re: Game Development: Fine Produce

Post by Selles »

These new Sack sound like a good thing for trading, or the perfect hiding Sack for my piles of guts with flies :D
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Fine Produce

Post by reqvaa »

Was sarcastic about new sack, but it is so fucking usefull, i cannot believe (i guess Jorb/Loftar tried to build some big pali and burned one part because of wheelbarrow sex-game, and huge thanks for that), 2-3times easier bulding of something annoying like pali/gh or so.

just drop full sack on ground, open and miss all load/unload shit, so good

Thank you.
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blinx
Posts: 124
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Re: Game Development: Fine Produce

Post by blinx »

9/10 great update
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blinx
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Re: Game Development: Fine Produce

Post by blinx »

So because your specific suggestions didnt get added the update is cringe? Cringe take ngl
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jorb
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Re: Game Development: Fine Produce

Post by jorb »

Selles wrote:These new Sack sound like a good thing for trading, or the perfect hiding Sack for my piles of guts with flies :D
Imagine the smell. Also had great fun at the thought of a sack full of month old oysters. :chefskiss:
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Zentetsuken
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Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Game Development: Fine Produce

Post by Zentetsuken »

now make the sacks equipable as pants for sack racing

or, equippable as a hat that covers the face so people cannot memo you while its on, but also you can't see
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