Game Development: Thatched Totem

Announcements about major changes in Haven & Hearth.
FaithfulToadd
Posts: 318
Joined: Mon Jan 05, 2026 11:22 pm

au revoir

Post by FaithfulToadd »

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:34 am, edited 1 time in total.
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JTB
Posts: 41
Joined: Fri Mar 06, 2020 2:10 pm

Re: Game Development: Thatched Totem

Post by JTB »

I love the patchma, more qol stuff for new sacks! By the way, isn't shift-click with liftable object is a default way to place liftable object to the center of a tile you shift click? Anyway, love the patchmas, it is clear that you are trying to play the game you develop, i hope you enjoy it :)
Also, palisade changes are okay this world, Im a hermit, and Im grateful to still have an opportunity to live in dangerous situations, despite what pvp oriented players/groups say.
As fearless in death as he was in life
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Regulus2424
Posts: 685
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Thatched Totem

Post by Regulus2424 »

casual hermit player: "hey Jorb, any chance that I can make steel without killing myself?"

Yorb: "here is a larp building that requires 50 steel to build ¦] "
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
Vladichka
Posts: 116
Joined: Tue Jul 18, 2023 8:26 pm

Re: Game Development: Thatched Totem

Post by Vladichka »

Why do we have smokeleaf and oranges and now this american looking totems stuff before radishes and cabbages? Please fix.
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stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Game Development: Thatched Totem

Post by stya »

Regulus2424 wrote:casual hermit player: "hey Jorb, any chance that I can make steel without killing myself?"

Yorb: "here is a larp building that requires 50 steel to build ¦] "
They could halve the cost and it would still be too expensive for hermits :D
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stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Game Development: Thatched Totem

Post by stya »

You can now restore decayed "Mound Bed"s by simply dumping "Mulch" on them
best part of the update though
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AliExpressMerchant
Posts: 140
Joined: Thu Jan 08, 2026 8:28 am

Re: Game Development: Thatched Totem

Post by AliExpressMerchant »

idk what are your priorities tbh...

plenty of bugs in bug forum
plenty game breaking bugs reported via pm you don't read
you did ask about qol in last patch - nothing implemented
realms, hunger, op food - nothing

meanwhile we get big gate made from steel (a material that has infinity amount of threads about how shit mechanically it is to make)

:roll:
Selling high quality tools for tokens. PM for more details
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Brojnos
Posts: 30
Joined: Sun Jul 27, 2025 10:23 pm

Re: Game Development: Thatched Totem

Post by Brojnos »

appreciate these cool juicy updates ! thanks Jorb, Thanks Loftar, as per usual, I will keep suggesting that you guys add new combat animations, for all combat moves, would be real cool !!!! :mrgreen:
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Girth
Posts: 65
Joined: Sun Jan 19, 2025 6:30 pm

Re: Game Development: Thatched Totem

Post by Girth »

Seeing updates get cranked out like this makes me want to upgrade to a Gold sub.

great stuff, jorbtar. keep it coming :)
another stupid day of my worthless hermit life
gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Thatched Totem

Post by gravesmerch »

wonder if loftar tamed some AI for these, but the real question is how much stats and equips do I need to cheese a Mammoth or a Whale

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