Game Development: Monumental Tunnel

Announcements about major changes in Haven & Hearth.
Dondy
Posts: 505
Joined: Fri Jun 05, 2009 12:20 am

Re: Game Development: Monumental Tunnel

Post by Dondy »

jorb wrote:
Dondy wrote:Crashing on log in now. My char is visible standing by her bed, but the little white error message comes up and all I can do is close out.

Tested with vanilla, as well as a client, crashes with both.
Post crash?
haven.Resource$NoSuchLayerException: no class haven.Resource$AButton in gfx/fx/msrad
at haven.Resource.flayer(Resource.java:1945)
at haven.MenuGrid$PagButton.act(MenuGrid.java:142)
at haven.MenuGrid$PagButton.hotkey(MenuGrid.java:160)
at haven.MenuGrid$PagButton.binding(MenuGrid.java:166)
at haven.MenuGrid$PagButton.<init>(MenuGrid.java:137)
at haven.MenuGrid$Pagina.button(MenuGrid.java:94)
at haven.GameUI$PagBeltSlot.draw(GameUI.java:136)
at haven.GameUI$NKeyBelt.draw(GameUI.java:1700)
at haven.Widget.draw(Widget.java:777)
at haven.Widget.draw(Widget.java:783)
at haven.GameUI.draw(GameUI.java:1062)
at haven.Widget.draw(Widget.java:777)
at haven.Widget.draw(Widget.java:783)
at haven.RootWidget.draw(RootWidget.java:82)
at haven.UI.draw(UI.java:376)
at haven.GLPanel$Loop.display(GLPanel.java:294)
at haven.GLPanel$Loop.run(GLPanel.java:386)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.lang.Thread.run(Unknown Source)
Dondy
Posts: 505
Joined: Fri Jun 05, 2009 12:20 am

Re: Game Development: Monumental Tunnel

Post by Dondy »

I no longer see her bedroom, just black and the words loading map.

This started when I eagerly logged back in after the up date to try and check out the liver paté recipe

haven.Resource$NoSuchLayerException: no class haven.Resource$AButton in gfx/fx/msrad
at haven.Resource.flayer(Resource.java:1945)
at haven.MenuGrid$PagButton.act(MenuGrid.java:142)
at haven.MenuGrid$PagButton.hotkey(MenuGrid.java:160)
at haven.MenuGrid$PagButton.binding(MenuGrid.java:166)
at haven.MenuGrid$PagButton.<init>(MenuGrid.java:137)
at haven.MenuGrid$Pagina.button(MenuGrid.java:94)
at haven.GameUI$PagBeltSlot.draw(GameUI.java:136)
at haven.GameUI$NKeyBelt.draw(GameUI.java:1700)
at haven.Widget.draw(Widget.java:777)
at haven.Widget.draw(Widget.java:783)
at haven.GameUI.draw(GameUI.java:1062)
at haven.Widget.draw(Widget.java:777)
at haven.Widget.draw(Widget.java:783)
at haven.RootWidget.draw(RootWidget.java:82)
at haven.UI.draw(UI.java:376)
at haven.GLPanel$Loop.display(GLPanel.java:294)
at haven.GLPanel$Loop.run(GLPanel.java:386)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.lang.Thread.run(Unknown Source)

ALL GOOD NOW, FIXED, THANK YOU, JORB!!!
Last edited by Dondy on Fri Mar 27, 2026 1:46 am, edited 1 time in total.
User avatar
Kearn
Posts: 605
Joined: Thu Jun 24, 2010 2:09 am

Re: Game Development: Monumental Tunnel

Post by Kearn »

jorb wrote: Added "Roe in Wine", signature dish for Roe Deer.
thank you
certace
Posts: 21
Joined: Wed Jan 29, 2020 3:21 am

Re: Game Development: Monumental Tunnel

Post by certace »

[*] Added "Timber Tunnel", a small, cheap, directional mine support used to form a tunnel.

I would like to suggest: changing the metal nugget to 2 ropes, so it will be useful to new characters and also to everyone in a world reset, so it would make more sense to use it to search for metal before having metal.
Last edited by certace on Fri Mar 27, 2026 12:48 am, edited 1 time in total.
User avatar
caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Game Development: Monumental Tunnel

Post by caz »

certace wrote:[*] Added "Timber Tunnel", a small, cheap, directional mine support used to form a tunnel.

Could you suggest changing the metal nugget on the new wooden stand to ropes? I don't know, it's two pillars with a log on top. It could hold two ropes instead of metal nuggets, so it would be useful for new characters or everyone in a world reset. You know, not needing metal to search for metal at the start.
+1
User avatar
Flyrella
Posts: 430
Joined: Wed Jul 03, 2013 12:28 am

Re: Game Development: Monumental Tunnel

Post by Flyrella »

After the 2nd restart my char still has all the damage after being koed -_-
User avatar
NoBizd
Posts: 76
Joined: Mon Apr 23, 2012 4:49 pm

Re: Game Development: Monumental Tunnel

Post by NoBizd »

Mysia wrote:Image

i logged in and i have a silkmoth in my study ??? is that even a curio lol
You must have inadvertently sucked into study a Death's Head Chrysalis while carrying cocoons, which had hatched before you studied it.
certace wrote:[*] Added "Timber Tunnel", a small, cheap, directional mine support used to form a tunnel.

I would like to suggest: changing the metal nugget to 2 ropes, so it will be useful to new characters and also to everyone in a world reset, so it would make more sense to use it to search for metal before having metal.
+1
User avatar
WowGain
Posts: 1097
Joined: Fri Mar 07, 2014 2:09 am

Re: Game Development: Monumental Tunnel

Post by WowGain »

Otsu wrote:...
Image
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


discord: wowgain
Dondy
Posts: 505
Joined: Fri Jun 05, 2009 12:20 am

Re: Game Development: Monumental Tunnel

Post by Dondy »

Oh! Liver paté need to be baked.
User avatar
HasseKebab
Posts: 1782
Joined: Sun Mar 06, 2011 8:59 pm

Re: Game Development: Monumental Tunnel

Post by HasseKebab »

I think tunnel should have a lot longer range because currently the cost of 5 blocks and 1 nugget for 5 tiles of tile is absolute ass in terms of how much effort you have to put in to tunnel one minimap grid start to end compared to just keeping bars on you and building wooden supports. Upsides of low cost is hugely outweighed by the effort and low range. Wooden supports provide larger area, cost slightly more while using less effort.
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