Game Development: Monumental Tunnel

Announcements about major changes in Haven & Hearth.
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Monumental Tunnel

Post by reqvaa »

Thanks for moria supports!
Thanks for produce sack fix!
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jordancoles
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Re: Game Development: Monumental Tunnel

Post by jordancoles »

The column radius needs to be like twice as big imo for the cost

2k stones kinda nuts for what it covers
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SnuggleSnail
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Re: Game Development: Monumental Tunnel

Post by SnuggleSnail »

The disparity with how you guys treat fun LARP-y stuff and QoL vs. PVP is insane


Funi sled nobody cares about? Ye, whatever let it break PVP entirely from a nothing update #YOLO will not fix, will not consider any implications ever

Bigger mine support for people's underground base people have been asking about for 10+ years? Ye okay, I guess it can be twice the radius of the basically free support if it costs steel+30 stockpiles of stone, else it would be OP.

Bro, this shit could cover 3x3 minimaps and it wouldn't be OP. Retarded.
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reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Monumental Tunnel

Post by reqvaa »

Snail is right about the radius, tbh i was expected minimap size cover (previous respect post was written before login xD, still think thats great), current radius too small, not because fair/unfair and cost/uncost, but its kinda huge and using it overloading area way too much, like way wAy too much, its 6x time bigger than metal beam with 2x bigger radius.

I wish it have 1 (at least) minimap diameter, perfectly 1.5-2, get rid of those metal beams underground, would be amazing.
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maze
Posts: 2819
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Location: Canada

Re: Game Development: Monumental Tunnel

Post by maze »

:D
SnuggleSnail wrote:The disparity with how you guys treat fun LARP-y stuff and QoL vs. PVP is insane


Funi sled nobody cares about? Ye, whatever let it break PVP entirely from a nothing update #YOLO will not fix, will not consider any implications ever

Bigger mine support for people's underground base people have been asking about for 10+ years? Ye okay, I guess it can be twice the radius of the basically free support if it costs steel+30 stockpiles of stone, else it would be OP.

Bro, this shit could cover 3x3 minimaps and it wouldn't be OP. Retarded.
fact snail is not saying its bad but needs a buff is a good sign when it comes to larpy stuff.
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Cogan
Posts: 23
Joined: Wed Jun 05, 2013 5:38 am

Re: Game Development: Monumental Tunnel

Post by Cogan »

Coade bricks are making stone stockpiles
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pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Game Development: Monumental Tunnel

Post by pagsiu »

Another huge phallic object added... My Freudian senses are tingling.

Good update.
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JTB
Posts: 41
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Re: Game Development: Monumental Tunnel

Post by JTB »

Is this Monty Python BD reference?
Pls increase the coverage of that colossal thing, it costs like tower and provides like 2 full metal beams :(
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Fostik
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Re: Game Development: Monumental Tunnel

Post by Fostik »

jorb wrote: Added "Monumental Column", a pretty massive mine support. Suggested here!
I like that megalophilia vibe through recent patches!
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Axatros
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Joined: Sat Mar 23, 2013 10:03 pm

Re: Game Development: Monumental Tunnel

Post by Axatros »

Another great update :D

BTW. Jorb, do you guys write down the ideas of players somewhere or adding a specific idea is more like a "heat of the moment" thing?

Some ideas are waiting 9 years for being implemented :roll:
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.

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