Thanks for moria supports!
Thanks for produce sack fix!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Monumental Tunnel
The column radius needs to be like twice as big imo for the cost
2k stones kinda nuts for what it covers
2k stones kinda nuts for what it covers
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Monumental Tunnel
The disparity with how you guys treat fun LARP-y stuff and QoL vs. PVP is insane
Funi sled nobody cares about? Ye, whatever let it break PVP entirely from a nothing update #YOLO will not fix, will not consider any implications ever
Bigger mine support for people's underground base people have been asking about for 10+ years? Ye okay, I guess it can be twice the radius of the basically free support if it costs steel+30 stockpiles of stone, else it would be OP.
Bro, this shit could cover 3x3 minimaps and it wouldn't be OP. Retarded.
Funi sled nobody cares about? Ye, whatever let it break PVP entirely from a nothing update #YOLO will not fix, will not consider any implications ever
Bigger mine support for people's underground base people have been asking about for 10+ years? Ye okay, I guess it can be twice the radius of the basically free support if it costs steel+30 stockpiles of stone, else it would be OP.
Bro, this shit could cover 3x3 minimaps and it wouldn't be OP. Retarded.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Monumental Tunnel
Snail is right about the radius, tbh i was expected minimap size cover (previous respect post was written before login xD, still think thats great), current radius too small, not because fair/unfair and cost/uncost, but its kinda huge and using it overloading area way too much, like way wAy too much, its 6x time bigger than metal beam with 2x bigger radius.
I wish it have 1 (at least) minimap diameter, perfectly 1.5-2, get rid of those metal beams underground, would be amazing.
I wish it have 1 (at least) minimap diameter, perfectly 1.5-2, get rid of those metal beams underground, would be amazing.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Monumental Tunnel
fact snail is not saying its bad but needs a buff is a good sign when it comes to larpy stuff.SnuggleSnail wrote:The disparity with how you guys treat fun LARP-y stuff and QoL vs. PVP is insane
Funi sled nobody cares about? Ye, whatever let it break PVP entirely from a nothing update #YOLO will not fix, will not consider any implications ever
Bigger mine support for people's underground base people have been asking about for 10+ years? Ye okay, I guess it can be twice the radius of the basically free support if it costs steel+30 stockpiles of stone, else it would be OP.
Bro, this shit could cover 3x3 minimaps and it wouldn't be OP. Retarded.
Administrator of CoS
game ideas
game ideas
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Cogan
- Posts: 23
- Joined: Wed Jun 05, 2013 5:38 am
Re: Game Development: Monumental Tunnel
Coade bricks are making stone stockpiles
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Monumental Tunnel
Another huge phallic object added... My Freudian senses are tingling.
Good update.
Good update.
Marking forum read since World 2.
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JTB
- Posts: 41
- Joined: Fri Mar 06, 2020 2:10 pm
Re: Game Development: Monumental Tunnel
Is this Monty Python BD reference?
Pls increase the coverage of that colossal thing, it costs like tower and provides like 2 full metal beams
Pls increase the coverage of that colossal thing, it costs like tower and provides like 2 full metal beams
As fearless in death as he was in life
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Monumental Tunnel
I like that megalophilia vibe through recent patches!jorb wrote: Added "Monumental Column", a pretty massive mine support. Suggested here!
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: Game Development: Monumental Tunnel
Another great update
BTW. Jorb, do you guys write down the ideas of players somewhere or adding a specific idea is more like a "heat of the moment" thing?
Some ideas are waiting 9 years for being implemented
BTW. Jorb, do you guys write down the ideas of players somewhere or adding a specific idea is more like a "heat of the moment" thing?
Some ideas are waiting 9 years for being implemented
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.