Game Development: Monumental Tunnel

Announcements about major changes in Haven & Hearth.
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Regulus2424
Posts: 685
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Monumental Tunnel

Post by Regulus2424 »

cave raids on day 1-2 will go crazy if they change new support to not require nuggets, but I think I'm still in a favor of it :?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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serVar161
Posts: 550
Joined: Mon Feb 23, 2026 10:55 am

Re: Game Development: Monumental Tunnel

Post by serVar161 »

Is it possible to make monumental columns three-color?
One color is the base, the second is the "frame" color, and the third is the pennants (pentagons) inside the frames.
My english is bEd.
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Monumental Tunnel

Post by azrid »

Regulus2424 wrote:cave raids on day 1-2 will go crazy if they change new support to not require nuggets, but I think I'm still in a favor of it :?
Im willing to sacrifice an early game cheese method for overall better noob gameplay.
Inb4 someone says "but noobs could have used safe caves". They never do it though and if they do they have advanced from their status.
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