Game Development: Onion Marker

Announcements about major changes in Haven & Hearth.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Onion Marker

Post by jorb »

Regulus2424 wrote:but also, imo whenever they don't fix things like that for months/years and don't even acknowledge the problem, we should just make these bugs public knowledge :?
Yes definitely.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Zentetsuken
Posts: 2127
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Game Development: Onion Marker

Post by Zentetsuken »

hello jorb i would like to resubmit a report that has been largely ignored

the bug: pvpers and siegers are cheaters and crybabies and both systems are objectively bad and have been the motivation for many changes that have made the game worse (consistently reproducible)

the fix: remove pvp or make it opt-in only
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
Frogg
Posts: 119
Joined: Thu Feb 12, 2026 12:26 am

Re: Game Development: Onion Marker

Post by Frogg »

No bunny hat? :shock:
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: Onion Marker

Post by vatas »

Zentetsuken wrote:hello jorb i would like to resubmit a report that has been largely ignored

the bug: pvpers and siegers are cheaters and crybabies and both systems are objectively bad and have been the motivation for many changes that have made the game worse (consistently reproducible)

the fix: remove pvp or make it opt-in only
Fact check: labelled satire.

But on a more serious note, the current w16.1 is a complete mess when it comes to PvP. Unlocking Rage is a permanent debuff that also affects PvE. Thingpeace means most hermit bases are safe unless they really, really anger the wrong people. But the flipside of this is that once someone manages to build something that requires a Siege Engine to get rid off, the barrier to do that is arguably too big (declare state of war to the entire Province.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Onion Marker

Post by Robben_DuMarsch »

vatas wrote:
Zentetsuken wrote:hello jorb i would like to resubmit a report that has been largely ignored

the bug: pvpers and siegers are cheaters and crybabies and both systems are objectively bad and have been the motivation for many changes that have made the game worse (consistently reproducible)

the fix: remove pvp or make it opt-in only
Fact check: labelled satire.

But on a more serious note, the current w16.1 is a complete mess when it comes to PvP. Unlocking Rage is a permanent debuff that also affects PvE. Thingpeace means most hermit bases are safe unless they really, really anger the wrong people. But the flipside of this is that once someone manages to build something that requires a Siege Engine to get rid off, the barrier to do that is arguably too big (declare state of war to the entire Province.)
.... You think the primary barrier to sieging something is a thingpeace challenge which is a stick pole that costs a few bars of metal, which automatically succeeds unless bashed during a 12 minute or so (on 16.1) bash window at a time of your choosing?
I do not wish to be rude, sir, but I think you may be speaking of something you are ill-equipped to comment on.
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: Onion Marker

Post by vatas »

Robben_DuMarsch wrote:I do not wish to be rude, sir, but I think you may be speaking of something you are ill-equipped to comment on.
I did not do research for my comment. I based it on never seeing "Thingpeace broken" which is probably looking at the wrong symptom - nobody bothers breaking Thingpeace because siege sucks in other ways.

But my core point remains - once someone gets a "troll build" up and running, anyone wanting to remove it has to go through basically the same barriers as if he was planning to raze some poor hermit's base to the ground.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Onion Marker

Post by Audiosmurf »

Image
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Robben_DuMarsch
Posts: 2646
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Onion Marker

Post by Robben_DuMarsch »

It is true that troll claims are too easy to make vis a vis the ability to remove them - I am glad we aren't stuck on thingpeace challenges being what makes them broken though.
I agree that troll claims should be easier to remove.

The difficulty is distinguishing between a troll claim and a newb claim, mechanically.
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Onion Marker

Post by maze »

Idea for next patch is to fix trellis (because cleaning rows of them is ass) and make the Extraction Press a Windmill/watermill attachment (because it takes a hour to press a single barrel...and alting is nearly necessary).

Also look into fixing dream catchers so they dont have to be giant ugly bot farms: https://www.havenandhearth.com/forum/vi ... 48&t=80300
Administrator of CoS
game ideas
User avatar
Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Game Development: Onion Marker

Post by Luno »

Maybe claims should maintain their authority or whatever u call it by stuff being studied inside of the claim instead of whoever has the bond or whoever is part of the village.

Pclaims take so long to melt anyways, u can really tell whenever u know the exact moment someone quits and u see how long it takes for their pclaim to give up, i feel like it takes at least a month or so?

But the main issue imo is that u can maintain those things from a distance, u can have the alt that owns a pclaim somewhere else for the entire time, only logging in to fill it's study desk with toadflax then logoff, just to maintain the pclaim, even on the other side of the planet.

(though in hindsight things can be studied across the world through study desk so whatever ig this sucks)

Return to “Announcements”