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Brojnos
- Posts: 30
- Joined: Sun Jul 27, 2025 10:23 pm
Re: Game Development: Onion Marker
Hey nice patch Jorb and Loftar ! now, how about some new combat animations, for all combat moves? 
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Onion Marker
I showed them how to do same during world 12 (6 years ago), along with a bunch of other gay trap methods - like the bug you're using to setup safepali traps around some of your willages.AliExpressMerchant wrote:we did send literally step by step, pixel by pixel guide how to reproduce the bug, no action taken
They don't care, but even if they did care [20 minute clip of loftar arguing you can just palisade the top of a minehole to prevent it being destroyed here].
There's like 8 different publicly known game breaking siege bugs RN
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Onion Marker
That sure sounds bad! I'll freely admit that I have, I'm sure, missed a lot of things, but I'm very willing to entertain reports, or look at anything you'd care to share.
... but the attitude where we petulantly speak around the (claimed) issues, and post passive-aggressive diss tracks about various meta issues pertaining to how bad the devs are, is at the very least not terribly productive. ^_^
... but the attitude where we petulantly speak around the (claimed) issues, and post passive-aggressive diss tracks about various meta issues pertaining to how bad the devs are, is at the very least not terribly productive. ^_^
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Onion Marker
It fills me with a smug sense of superiority, which is more productive than spending an hour writing a concise explanation why [obviously bad and easily fixed thing] is obviously bad and easily fixed, only for it to remain unchanged for over a decade ^_^jorb wrote:passive-aggressive diss tracks about various meta issues pertaining to how bad the devs are, is at the very least not terribly productive. ^_^
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Onion Marker
Unchanged for another decade it (these claimed issues, are they in the room with us right now?) shall remain! ^_^SnuggleSnail wrote:It fills me with a smug sense of superiority, which is more productive than spending an hour writing a concise explanation why [obviously bad and easily fixed thing] is obviously bad and easily fixed, only for it to remain unchanged for over a decade ^_^
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Onion Marker
Better to focus on quality of life updates than deal with exploit hoarders.


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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Onion Marker
calling somebody an exploit hoarder as they're complaining that the exploits they report are never fixed goes hard ngl
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Onion Marker
You are demonstratively not reporting these ""issues"" (are they in the room with us now?), tho. ^_^SnuggleSnail wrote:exploits they report
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Onion Marker
>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>stop reporting bug because there's no point
>well, nobody's reporting bugs - so there are no bugs
Why are all Swedish "people" like this
>ignored
>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>report bug
>ignored
>stop reporting bug because there's no point
>well, nobody's reporting bugs - so there are no bugs
Why are all Swedish "people" like this
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Onion Marker

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)