Ender Client

Forum for alternative clients, mods & discussions on the same.
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DoctorCookie
Posts: 339
Joined: Tue Sep 05, 2017 3:28 am

Re: Ender Client

Post by DoctorCookie »

Is there an option to zoom further out on 4k large format displays, or am I just not seeing a toggle?
blueday
Posts: 4
Joined: Fri Dec 05, 2025 12:17 am

Re: Ender Client

Post by blueday »

Igglebert wrote:Not sure if it's just me but when I open a smelter while it's smelting the game crashes. It gives me the error listed below.
Going in and unchecking Options->Display->Show Object Info->Timers
allowed me to at least open the forges and prevent crashing. I can still see the timers on the items inside, just not on the forge as a whole.
Igglebert
Posts: 296
Joined: Wed Dec 02, 2009 9:50 pm

Re: Ender Client

Post by Igglebert »

blueday wrote:
Igglebert wrote:Not sure if it's just me but when I open a smelter while it's smelting the game crashes. It gives me the error listed below.
Going in and unchecking Options->Display->Show Object Info->Timers
allowed me to at least open the forges and prevent crashing. I can still see the timers on the items inside, just not on the forge as a whole.
Thanks, this works for me.
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serVar161
Posts: 550
Joined: Mon Feb 23, 2026 10:55 am

Re: Ender Client

Post by serVar161 »

blueday wrote:
Igglebert wrote:Not sure if it's just me but when I open a smelter while it's smelting the game crashes. It gives me the error listed below.
Going in and unchecking Options->Display->Show Object Info->Timers
allowed me to at least open the forges and prevent crashing. I can still see the timers on the items inside, just not on the forge as a whole.
I was having the same issue. I had to wait until the fuel burned completely.
Thanks for the workaround, but is it fixable?
My english is bEd.
blueday
Posts: 4
Joined: Fri Dec 05, 2025 12:17 am

Re: Ender Client

Post by blueday »

Seems like the 'highlight' in the map stopped working. It will show highlights sometimes, but its not for what is selected, and is often in areas that are already open OR haven't even been exposed yet. Basically, highlight in map seems completely broken.

Edit: After playing around more, it seems like each grid square's highlight is zoomed in. So the highlight of what would be the top-left quarter of a grid square is zoomed in to cover the whole grid square. So anything in the other 75% of the grid square is clipped out. Figured this out using terrain highlights in a cave. Highlight color matched area shape, but was zoomed in and offset because of the zooming.

Edit2: Issue has been corrected. Thanks!!
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Bugger. Kami client starting to lag behind patches.
So back to Ender ...

Only to get a (delayed) crash after using the new marker feature ... after which my player marker in the map is not displayed anymore.
Can get it back, for a few seconds, by switching to & back from the default client.
Guess an other, still unresolved, map issue ... or some new marker issue.
Aha, yea that it ... as Kami is now errors out with a "Unknown marker version".
:evil:

Guess I have to ditch both Ender & Kami clients. Crap

(Seems to have fixed itself. ie: reason unknown) (Crops farming & Hurricane don't mix)
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

The new mine support radius display by dev's, compared to the initial circle display of the Ender client, kinda sucks in my view.
The fact that one can't switch those circle radius display back on for mine supports in Ender seems to me also a real downgrade.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

mvgulik wrote:The new mine support radius display by dev's, compared to the initial circle display of the Ender client, kinda sucks in my view.
The fact that one can't switch those circle radius display back on for mine supports in Ender seems to me also a real downgrade.
Not sure why anyone would prefer old circles - they constantly had you guessing whether the tile is covered or not. New way shows exactly which tiles are covered.
mvgulik wrote:Bugger. Kami client starting to lag behind patches.
So back to Ender ...

Only to get a (delayed) crash after using the new marker feature ... after which my player marker in the map is not displayed anymore.
Can get it back, for a few seconds, by switching to & back from the default client.
Guess an other, still unresolved, map issue ... or some new marker issue.
Aha, yea that it ... as Kami is now errors out with a "Unknown marker version".
:evil:

Guess I have to ditch both Ender & Kami clients. Crap

(Seems to have fixed itself. ie: reason unknown) (Crops farming & Hurricane don't mix)
This looks like some other client (Hurricane?) polluted map marker data with its custom data. I made sure that my custom markers and mine sweeper info are stored in separate files so they won't affect any other clients, but it seems not everyone is so considerate.
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Nightdawg
Posts: 2631
Joined: Fri Feb 28, 2020 12:31 am

Re: Ender Client

Post by Nightdawg »

EnderWiggin wrote: This looks like some other client (Hurricane?) polluted map marker data with its custom data. I made sure that my custom markers and mine sweeper info are stored in separate files so they won't affect any other clients, but it seems not everyone is so considerate.
I literally had a script running in my client in the past to remove your map icons from player accounts (cause they were saved on the serverside) whenever they switched from your client to mine, so saying "not everyone is so considerate" is very ironic.
I'm also pretty sure you're touching the map cache somewhere, since it's always ender/kami users that have issues with map data. I don't touch map caching, and I'm not adding any custom icons for permanent markers, or saving minesweeper data, or anything else. It's all loftar's (up to date) code.

Anyway if something "fixes itself" all of a sudden, it's probably loftar breaking the resource server (WHILE THE SERVER IS UP) and then fixing it
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

EnderWiggin wrote:New way shows exactly which tiles are covered.
If that's the only priority, so be it.
EnderWiggin wrote:This looks like some other client (Hurricane?) polluted map marker data with its custom data. I made sure that my custom markers and mine sweeper info are stored in separate files so they won't affect any other clients, but it seems not everyone is so considerate.
This makes no sense to me.

O well. Maybe I give that +terrain marker a try again in a week or so.

(Any eta on a potential 'equipment bonus' parts fix?)

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