Game Development: Reinforced Map

Announcements about major changes in Haven & Hearth.
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SnuggleSnail
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Re: Game Development: Reinforced Map

Post by SnuggleSnail »

Do you think it's within the scope of a casual group to befriend and maintain an alliance with 30 villages? Do you think there would be anybody left to fight if somebody actually did that? Moron.
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Zachary09
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Re: Game Development: Reinforced Map

Post by Zachary09 »

SnuggleSnail wrote:Do you think it's within the scope of a casual group to befriend and maintain an alliance with 30 villages?
Yes, this is a social game
kodrinkod
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Re: Game Development: Reinforced Map

Post by kodrinkod »

jorb wrote: Arguably, natural wonders and such could also report their status.
Please don't.
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Regulus2424
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Re: Game Development: Reinforced Map

Post by Regulus2424 »

kodrinkod wrote:
jorb wrote: Arguably, natural wonders and such could also report their status.
Please don't.
yeah, I also don't want the plebs to have the access to something that I already have ;)
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Luno
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Re: Game Development: Reinforced Map

Post by Luno »

Zachary09 wrote: Try having friends with charterstones who upkeep their villages
Yes, strength in numbers should be even stronger. The bigger the alliance the stronger they need to be, very good idea.
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Zachary09
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Re: Game Development: Reinforced Map

Post by Zachary09 »

Luno wrote:(...)strength in numbers should be even stronger. The bigger the alliance the stronger they need to be, very good idea.
It's copium, if you can't upkeep relations in an online game you're only making yourself weaker, look at EVE Online and compare it to Haven & Hearth, it's largely the same
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Luno
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Re: Game Development: Reinforced Map

Post by Luno »

Zachary09 wrote: It's copium, if you can't upkeep relations in an online game you're only making yourself weaker, look at EVE Online and compare it to Haven & Hearth, it's largely the same
Yes, and we should create mechanics that reinforce that. Makes sense!!!!!
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jordancoles
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Re: Game Development: Reinforced Map

Post by jordancoles »

Will trolls cave in on these new supports because I'm 90% sure they will think they're being blocked after you run under them
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serVar161
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Re: Game Development: Reinforced Map

Post by serVar161 »

Most likely. The troll is 1.9 wide, and the reinforced support, while only having small side hitboxes, is still larger than 0.1 of a cell.
My english is bEd.
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serVar161
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Re: Game Development: Reinforced Map

Post by serVar161 »

jorb wrote:
In the Pipe
----------------------- Enjoy!
"Our primary development direction is toward object-controlled-objects." Sounds promising. I wonder what it will be?
More weapons and shields? Reworked sewing? Will it be possible to place any item on the table?
Hmm... "changing shape while maintaining properties" - new walls?
My english is bEd.

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