Game Development: Coq au Arch

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Coq au Arch

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Stone Arch Tunnel", a larger tunnel made from stone.
  • Added "Henpecked", wound given by birds when you attempt to raid their nests.
  • Added "Coq au Vin", food.
Key Fixes
-----------------------
  • Refined some interactions for the "Produce Sack"s; When carrying and emptying a "Produce Sack", it moves to a held item on your cursor if able. The held cursor item should now more generally also support operations previously only available to the carried sack, e.g. drawing from "Tar Kiln"s or "Sawmill"s, drawing from other sacks, &c.
  • Fixed auto-stacking in equipment containers ("Creel", "Poacher's Pouch", &c). Items in them should now auto-stack properly much like they do in the normal inventory, quite simply. Yay!
Small Fixes
-----------------------
  • May have a fixed a bug by which higher order map segments would not get properly discovered when discovering lower order map segments.
  • Equipment hotkeys now toggle the equipment/unequipment of tools/weapons, rather than simply equip them.
  • Nerfed "Corndolly Lantern"
  • "Seasponge" can be placed in "Creel"s. "Sponge" stacks.
  • "Disgusting Tapeworms", "Wool" and "Grotesque Tumour"s can now be placed in the "Poacher's Pouch"
  • Character should no longer stop auto-mining when not planning to mine out unsupported tiles. Notable that the character would sometimes stop for no reason when excavating tunnels.
  • Can now plant "Grapes" directly, without having to press or eat them.
  • Buffed slightly the drop expiry timer on "Entrails" and "Intestines" as suggested here.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Knife Juggler's Hat".
Store Description wrote:Image$7 The terrible danger confronting the juggler, is the risk that they, upon dropping the first ball, eventually come to drop them all.
All Gold subscribers have been awarded the "Knife Juggler's Hat", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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maze
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Re: Game Development: Coq au Arch

Post by maze »

first
Administrator of CoS
game ideas
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lamegreen
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Re: Game Development: Coq au Arch

Post by lamegreen »

first
USER WAS WARNED FOR THIS POST
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Regulus2424
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Re: Game Development: Coq au Arch

Post by Regulus2424 »

meh
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Robben_DuMarsch
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Re: Game Development: Coq au Arch

Post by Robben_DuMarsch »

What are the plans going forward, Jorb?
We're about 6 weeks out from the 6 month mark for 16.1.
I'd like to see Haven numbers pick up again - It's been a *long* time since this game has had a summer fresh world.

These patches are starting to look lighter, like you've often pushed while working on a new world.
I'd like some time to build momentum towards a new world if that's where we're headed in the foreseeable future.
Last edited by Robben_DuMarsch on Fri Apr 24, 2026 12:18 am, edited 1 time in total.
fatfunnyvalentine
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Location: Hell

Re: Game Development: Coq au Arch

Post by fatfunnyvalentine »

still no variable palisades

thanks for the food tho
The existence of a girlfriend implies the existence of a girlfoe & that is the service I'll be offering.
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delfer8
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Location: Halt's outpost

Re: Game Development: Coq au Arch

Post by delfer8 »

You guys deleted my mammoths from traps. ;-; sigh
Be nice, the woods are aware of you.


W3 and 4 Hermitage
W5 Emberwood and Kirribilli, PANDEMONIUM
W6 MIRROR LAKE
W7 Tkearn's village
W10 F&I
W12 BROLAND, Weasel's Blue Boar Inn, Grimmhold retirement
W13 Monke Spanish plot
W14 Kakariko village Druid
W15 Into the deep woods


Where are you Weasel!?
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Nightdawg
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Re: Game Development: Coq au Arch

Post by Nightdawg »

Robben_DuMarsch wrote: These patches are starting to look lighter, like you've often pushed while working on a new world.
Dude must've worked on world 15, 16 and 16.1 for 10 months each
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
Frogg
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Re: Game Development: Coq au Arch

Post by Frogg »

Seasponge mentioned. We are so back.
Image
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r0ck4ev3r
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Re: Game Development: Coq au Arch

Post by r0ck4ev3r »

hmm, what is that- something like 58000+ ways to cook this dish?
"Don't just have an idea- have all of them." ~ Niv-Mizzet

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