another tunnel!
will we get monumental tunnel? only time will tell (4 weeks)
let me paint the animals with pigment. i get told that cattle roster is the key but when the herdsman goes on unannounced vacation and leaves me with a pile of animals to sort thru i want to blow my brains out.
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Girth
- Posts: 65
- Joined: Sun Jan 19, 2025 6:30 pm
Re: Game Development: Coq au Arch
another stupid day of my worthless hermit life
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: Coq au Arch
Perhaps the wound HENPECKED could have another early-game treatment option, like stinging poultice?

Otherwise it will be a pain in the ass for people living in biomes without access to Waybroad.
Also, reduce the corndolly nerf by at least 50% otherwise it's another useless curio.

Otherwise it will be a pain in the ass for people living in biomes without access to Waybroad.
Also, reduce the corndolly nerf by at least 50% otherwise it's another useless curio.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
losexd
- Posts: 365
- Joined: Sat Oct 01, 2011 8:20 pm
- Location: Brasil (:
Re: Game Development: Coq au Arch
fix crash from slimes spawning from loose rocks, even for us that usually block them to not have the necessity to kill slimes all the time, crashing is very annoying and make me lose all the hype to start mining again...
w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???
My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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kalkkar
- Posts: 189
- Joined: Fri Nov 13, 2015 2:49 am
Re: Game Development: Coq au Arch
stone archs sound neat,but when is next world gonna be? would be nice to see some balancing tho if its possible with things like rawhide? and will there be cake, cuse every time its a lie
Ahoy - The legnedary wanderer - Xero Ravens is here! Enter the mighty Ranger Corp!
Ya know ya wanna
check it out :3
https://www.youtube.com/channel/UC5zOcD ... irmation=1
Ya know ya wanna
check it out :3
https://www.youtube.com/channel/UC5zOcD ... irmation=1
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kalkkar
- Posts: 189
- Joined: Fri Nov 13, 2015 2:49 am
Re: Game Development: Coq au Arch
think its also wise to ask for a massive buff to the green house at some point, its practically useless other then a glorified small farm spot where mound beds are just not only cost effecient but also lets you grow alot more crops vs the green house
Ahoy - The legnedary wanderer - Xero Ravens is here! Enter the mighty Ranger Corp!
Ya know ya wanna
check it out :3
https://www.youtube.com/channel/UC5zOcD ... irmation=1
Ya know ya wanna
check it out :3
https://www.youtube.com/channel/UC5zOcD ... irmation=1
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SirPasko
- Posts: 13
- Joined: Wed Dec 15, 2010 8:26 am
Re: Game Development: Coq au Arch
Nerfed "Corndolly Lantern"
May I ask the rationale behind this change? Was it seen as too powerful before?
May I ask the rationale behind this change? Was it seen as too powerful before?
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lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Coq au Arch
this isn't bad food at all. though a bit hunger heavy.
(open the image in new tab for clearer res)

(open the image in new tab for clearer res)

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Mateusz_Zboj
- Posts: 760
- Joined: Sun Jul 03, 2011 8:03 pm
Re: Game Development: Coq au Arch
At 250ql it was 4200LP at 20EXP, that's 210LP per EXP which is rather mediocre. Sure LP/H and mental weight were impressive, but lategame EXP is the limiting factor, so the decision to nerf it is baffling.SirPasko wrote:Nerfed "Corndolly Lantern"
May I ask the rationale behind this change? Was it seen as too powerful before?
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Brojnos
- Posts: 30
- Joined: Sun Jul 27, 2025 10:23 pm
Re: Game Development: Coq au Arch
Nice update as always guys ! now, as per usual, I will suggest the same thing: New combat animations for all combat moves 
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Coq au Arch
Ctrl+shift r-click lifted sack could bring up stockpile itself to be gob-placedjorb wrote:Refined some interactions for the "Produce Sack"s;