Game Development: Duckwall

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Duckwall

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Duck"s! Mallards placed in coops may come to lay eggs, and those eggs will be "Duck Egg"s, from which "Duck Drake"s and "Duck Hen"s hatch, by way of "Ducklings". Feathers, eggs, and meat. Will add "Ugly Duckling"s at some point.
Key Fixes
-----------------------
  • Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info.
Small Fixes
-----------------------
  • Map marker information should now be properly invalidated when relevant, and there should be no need to reload/reload to refresh them.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Sailor Duck's Cap".
Store Description wrote:Image$7 Who never, never starts an argument? Who never shows a bit of temperament? No one, but... !
All Gold & Silver subscribers have been awarded the "Sailor Duck's Cap", free of charge.

In the Pipe
----------------------- UPDATE YOUR CLIENTS... for cool new map stuff.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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xAlexx
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Re: Game Development: Duckwall

Post by xAlexx »

Boring
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Dawidio123
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Re: Game Development: Duckwall

Post by Dawidio123 »

Cool?
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linkfanpc
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Re: Game Development: Duckwall

Post by linkfanpc »

Image

Two questions...

Is there a Golden Duck Egg? Or perhaps...a Golden Goose?

And second, why did you neither feed nor water your ducks in the announcement image...
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Regulus2424
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Re: Game Development: Duckwall

Post by Regulus2424 »

back to the bird patchmas, folks. but at least ducks are nice
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xAlexx
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Re: Game Development: Duckwall

Post by xAlexx »

Upon loading back in..

Code: Select all

java.lang.NoClassDefFoundError: haven/MapFile$Marker
	at hagen.res.gfx.terobjs.mm.thingwall.Thingwall.<init>(thingwall.cjava:49)
	at hagen.res.gfx.terobjs.mm.thingwall.Factory.enumerate(thingwall.cjava:163)
	at haven.GobIcon$Settings$Loader.run(GobIcon.java:443)
	at haven.Loader.lambda$defer$0(Loader.java:240)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:202)
	at java.base/java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$ResourceClassNotFoundException: Could not find class haven.MapFile$Marker in resource gfx/terobjs/mm/thingwall(v3)
	at haven.Resource$ResClassLoader.findClass(Resource.java:1577)
	at haven.Resource$ResClassLoader.loadClass(Resource.java:1618)
	at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
	... 8 more
Last edited by xAlexx on Sat May 02, 2026 11:31 pm, edited 1 time in total.
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Regulus2424
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Re: Game Development: Duckwall

Post by Regulus2424 »

linkfanpc wrote:And second, why did you neither feed nor water your ducks in the announcement image...
this is a metaphor, the ducks are the player base and the coop is the game
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W7 - giga noob hermit, part 2
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W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
Kaczorex666S
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Re: Game Development: Duckwall

Post by Kaczorex666S »

Client broken?
xyzzy57
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Re: Game Development: Duckwall

Post by xyzzy57 »

Shouldn't ducks require a duck pond?
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Re: Game Development: Duckwall

Post by fatfunnyvalentine »

I see the ducks are wearing hats - are tamed ducks able to be kept in a safe fence in the way of sheep, cattle, etc? Or would they fly away like doves, or despawn like chickens?
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